I would like to have a class and some attributes which you can either set during initialization or use its default value.
class Fruit
attr_accessor :color,
Since Ruby 2.0 there is support of named or keyword parameters.
You may use:
class Fruit
attr_reader :color, :type
def initialize(color: 'green', type: 'pear')
@color = color
@type = type
end
def to_s
"#{color} #{type}"
end
end
puts(Fruit.new) # prints: green pear
puts(Fruit.new(:color => 'red', :type => 'grape')) # prints: red grape
puts(Fruit.new(:type => 'pomegranate')) # prints: green pomegranate
Some interesting notes on this topic:
I'd do it like this:
class Fruit
attr_accessor :color, :type
def initialize(args={})
options = {:color => 'green', :type => 'pear'}.merge(args)
self.color = options[:color]
self.type = options[:type]
end
end
apple = Fruit.new(:color => 'red', :type => 'apple')
This way, you never have to worry about missing arguments--or their order--and you'll always have your default values right there. .merge
will of course overwrite the default values if they're present.
I like vonconrad's answer but would have a separate defaults
method. Maybe it's not efficient in terms of lines of code, but it's more intention-revealing and involves less cognitive overhead, and less cognitive overhead means more efficient dev onboarding.
class Fruit
attr_accessor :color, :type
def initialize(args={})
options = defaults.merge(args)
@color = options.fetch(:color)
@type = options.fetch(:type)
end
def defaults
{
color: 'green',
type: 'pear'
}
end
end
apple = Fruit.new(:color => 'red', :type => 'apple')
More simple way:
class Fruit
attr_accessor :color, :type
def initialize(color = 'green', type = 'pear')
@color = color
@type = type
end
def to_s
"#{color} #{type}"
end
end
puts Fruit.new # prints: green pear
puts Fruit.new('red','apple') # prints: red apple
puts Fruit.new(nil,'pomegranate') # prints: green pomegranate
The typical way to solve this problem is with a hash that has a default value. Ruby has a nice syntax for passing hash values, if the hash is the last parameter to a method.
class Fruit
attr_accessor :color, :type
def initialize(params = {})
@color = params.fetch(:color, 'green')
@type = params.fetch(:type, 'pear')
end
def to_s
"#{color} #{type}"
end
end
puts(Fruit.new) # prints: green pear
puts(Fruit.new(:color => 'red', :type => 'grape')) # prints: red grape
puts(Fruit.new(:type => 'pomegranate')) # prints: green pomegranate
A good overview is here: http://deepfall.blogspot.com/2008/08/named-parameters-in-ruby.html
Brian's answer is excellent but I would like to suggest some modifications to make it mostly meta:
class Fruit
# Now this is the only thing you have to touch when adding defaults or properties
def set_defaults
@color ||= 'green'
@type ||= 'pear'
end
def initialize(params = {})
params.each { |key,value| instance_variable_set("@#{key}", value) }
set_defaults
instance_variables.each {|var| self.class.send(:attr_accessor, var.to_s.delete('@'))}
end
def to_s
instance_variables.inject("") {|vars, var| vars += "#{var}: #{instance_variable_get(var)}; "}
end
end
puts Fruit.new
puts Fruit.new :color => 'red', :type => 'grape'
puts Fruit.new :type => 'pomegranate'
puts Fruit.new :cost => 20.21
puts Fruit.new :foo => "bar"
f = Fruit.new :potato => "salad"
puts "f.cost.nil? #{f.cost.nil?}"
Which outputs:
@color: green; @type: pear;
@color: red; @type: grape;
@color: green; @type: pomegranate;
@color: green; @type: pear; @cost: 20.21;
@color: green; @type: pear; @foo: bar;
f.cost.nil? true
Of course this wouldn't be a perfect solution for everything but it gives you some ideas on making your code more dynamic.