My problem is really simple. I would like to animate a cell within a collectionView. Indeed, I would like to show a grey background behind the cell and scale down the image
If you need implement this functionality only for the specific cell, just add this code to you cell implementation:
override var isHighlighted: Bool {
didSet {
UIView.animate(withDuration: 0.5) {
let scale: CGFloat = 0.9
self.transform = self.isHighlighted ? CGAffineTransform(scaleX: scale, y: scale) : .identity
}
}
}
It is the same answer that suggested [pgdev][1] but for isHighlighted
Try this:
In your custom UICollectionViewCell
, change the imageView
transform
when the cell is selected, i.e
class CollectionViewCell: UICollectionViewCell
{
@IBOutlet weak var imageView: UIImageView!
override var isSelected: Bool{
didSet{
UIView.animate(withDuration: 2.0) {
self.imageView.transform = self.isSelected ? CGAffineTransform(scaleX: 0.9, y: 0.9) : CGAffineTransform.identity
}
}
}
}
If you want to start animation when you touch on the cell, you can implement didHighlightItemAt
. You probably want to reverse it in didUnhighlightItemAt
:
override func collectionView(_ collectionView: UICollectionView, didHighlightItemAt indexPath: IndexPath) {
UIView.animate(withDuration: 0.5) {
if let cell = collectionView.cellForItem(at: indexPath) as? CustomCell {
cell.imageView.transform = .init(scaleX: 0.95, y: 0.95)
cell.contentView.backgroundColor = UIColor(red: 0.95, green: 0.95, blue: 0.95, alpha: 1)
}
}
}
override func collectionView(_ collectionView: UICollectionView, didUnhighlightItemAt indexPath: IndexPath) {
UIView.animate(withDuration: 0.5) {
if let cell = collectionView.cellForItem(at: indexPath) as? CustomCell {
cell.imageView.transform = .identity
cell.contentView.backgroundColor = .clear
}
}
}
That yields:
Swift : 4 You need to implement custom UICollectionViewCell
, change the contentView
OR imageView
transform
when the cell is selected
override var isSelected: Bool {
didSet{
UIView.animate(withDuration: 1.0, animations:
{
self.contentView.transform = self.isSelected ? CGAffineTransform(scaleX: 0.95, y: 0.95) : CGAffineTransform.identity
self.contentView.backgroundColor = UIColor(red: 0.95, green: 0.95, blue: 0.95, alpha: 1)
}) { (true) in
UIView.animate(withDuration: 0.5, animations:
{
self.contentView.transform = self.isSelected ? CGAffineTransform(scaleX: 1.0, y: 1.0) : CGAffineTransform.identity
self.contentView.backgroundColor = UIColor.clear
})
}
}
}
Swift 4.2, inside the UICollectionViewCell
//MARK:- Events
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
animate(isHighlighted: true)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
animate(isHighlighted: false)
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesCancelled(touches, with: event)
animate(isHighlighted: false)
}
//MARK:- Private functions
private func animate(isHighlighted: Bool, completion: ((Bool) -> Void)?=nil) {
let animationOptions: UIView.AnimationOptions = [.allowUserInteraction]
if isHighlighted {
UIView.animate(withDuration: 0.5,
delay: 0,
usingSpringWithDamping: 1,
initialSpringVelocity: 0,
options: animationOptions, animations: {
self.transform = .init(scaleX: 0.96, y: 0.96)
}, completion: completion)
} else {
UIView.animate(withDuration: 0.5,
delay: 0,
usingSpringWithDamping: 1,
initialSpringVelocity: 0,
options: animationOptions, animations: {
self.transform = .identity
}, completion: completion)
}
}
You have several options.
You can implement the collection view delegate method collectionView(:didSelectItemAtIndexPath:)
and put your code there.
You can attach a tap gesture recognizer to your view that you want to respond to taps.
You Can create a custom button and install an image into it and then use the IBAction method of the button as normal.