I have a CGPoint called point that is being assigned a touch:
UITouch *touch = [touches anyObject];
CGPoint point = [touch locationInView:self];
NSLog(@"point x,y: %f,%f", point.x, point.y);
Actually, the real easiest way to log a CGPoint
is:
NSLog(@"%@", NSStringFromCGPoint(point));
The desktop Cocoa equivalent is NSStringFromPoint()
.
point.x
is a floating point number
so you should code like this:
NSLog(@"%@",[NSString StringWithFormat:@"%f",point.x]);
The simplest way to log a CGPoint
value is to use the NSValue
class, since it will give you all the relevant values formatted nicely for the console. It's done like so:
NSLog(@"myPoint = %@", [NSValue valueWithCGPoint:myPoint]);
You can also use the +valueWithCGRect
and +valueWithCGSize
methods of NSValue
when you're trying to log, say, the frame
(CGRect
) or size
(CGSize
) properties of a UIView
.
use :
NSLog(@"%@", NSStringFromCGPoint(point));
You can also use NSString for following info :
NSStringFromCGPoint
NSStringFromCGSize
NSStringFromCGRect
NSStringFromCGAffineTransform
NSStringFromUIEdgeInsets
point.x is a floating point number, so you should use:
NSLog(@"x: %f", point.x);