-- What are some known thread issues? --
- Race conditions.
- Deadlocks.
- Livelocks.
- Thread starvation.
-- What care should be taken while using threads? --
Using multi-threading on a single-processor machine to process multiple tasks where each task takes approximately the same time isn’t always very effective.For example, you might decide to spawn ten threads within your program in order to process ten separate tasks. If each task takes approximately 1 minute to process, and you use ten threads to do this processing, you won’t have access to any of the task results for the whole 10 minutes. If instead you processed the same tasks using just a single thread, you would see the first result in 1 minute, the next result 1 minute later, and so on. If you can make use of each result without having to rely on all of the results being ready simultaneously, the single
thread might be the better way of implementing the program.
If you launch a large number of threads within a process, the overhead of thread housekeeping and context switching can become significant. The processor will spend considerable time in switching between threads, and many of the threads won’t be able to make progress. In addition, a single process with a large number of threads means that threads in other processes will be scheduled less frequently and won’t receive a reasonable share of processor time.
If multiple threads have to share many of the same resources, you’re unlikely to see performance benefits from multi-threading your application. Many developers see multi-threading as some sort of magic wand that gives automatic performance benefits. Unfortunately multi-threading isn’t the magic wand that it’s sometimes perceived to be. If you’re using multi-threading for performance reasons, you should measure your application’s performance very closely in several different situations, rather than just relying on some non-existent magic.
Coordinating thread access to common data can be a big performance killer. Achieving good performance with multiple threads isn’t easy when using a coarse locking plan, because this leads to low concurrency and threads waiting for access. Alternatively, a fine-grained locking strategy increases the complexity and can also slow down performance unless you perform some sophisticated tuning.
Using multiple threads to exploit a machine with multiple processors sounds like a good idea in theory, but in practice you need to be careful. To gain any significant performance benefits, you might need to get to grips with thread balancing.
-- Please provide examples. --
For example, imagine an application that receives incoming price information from
the network, aggregates and sorts that information, and then displays the results
on the screen for the end user.
With a dual-core machine, it makes sense to split the task into, say, three threads. The first thread deals with storing the incoming price information, the second thread processes the prices, and the final thread handles the display of the results.
After implementing this solution, suppose you find that the price processing is by far the longest stage, so you decide to rewrite that thread’s code to improve its performance by a factor of three. Unfortunately, this performance benefit in a single thread may not be reflected across your whole application. This is because the other two threads may not be able to keep pace with the improved thread. If the user interface thread is unable to keep up with the faster flow of processed information, the other threads now have to wait around for the new bottleneck in the system.
And yes, this example comes directly from my own experience :-)