Swift documentation says that classes, structs, and enums can all conform to protocols, and I can get to a point where they all conform. But I can
Here's another approach, using only the knowledge gained from the tour until that point*
enum SimpleEnumeration: String, ExampleProtocol {
case Basic = "A simple enumeration", Adjusted = "A simple enumeration (adjusted)"
var simpleDescription: String {
get {
return self.toRaw()
}
}
mutating func adjust() {
self = .Adjusted
}
}
var c = SimpleEnumeration.Basic
c.adjust()
let cDescription = c.simpleDescription
If you want to have adjust()
act as a toggle (although there's nothing to suggest this is the case), use:
mutating func adjust() {
switch self {
case .Basic:
self = .Adjusted
default:
self = .Basic
}
}
*(Although it doesn't explicitly mention how to specify a return type and a protocol)
Here's a solution that doesn't change the current enum value, but their instance values instead (just in case it is useful to anyone).
enum ProtoEnumeration : ExampleProtocol {
case One(String)
case Two(String)
var simpleDescription: String {
get {
switch self {
case let .One(desc):
return desc
case let .Two(desc):
return desc
}
}
}
mutating func adjust() {
switch self {
case let .One(desc):
self = .One(desc + ", adjusted 1")
case let .Two(desc):
self = .Two(desc + ", adjusted 2")
}
}
}
var p = ProtoEnumeration.One("test")
p.simpleDescription
p.adjust()
p.simpleDescription
It is a link about enum in swift.
Structures and enumerations are value types. By default, the properties of a value type cannot be modified from within its instance methods. link
Then, you have to use mutating function.
enum ProtocolEnum: ExampleProtocol {
case on, off
var simpleDescription: String {
switch self {
case .on:
return "Switch is ON"
case .off:
return "Switch is OFF"
}
}
mutating func adjust() {
switch self {
case .on:
self = off
case .off:
self = on
}
}
}
var c = ProtocolEnum.on
c.simpleDescription
c.adjust()
let cDescription = c.simpleDescription
I came up with this
protocol ExampleProtocol {
var simpleDescription: String { get }
mutating func adjust()
}
enum Seat: ExampleProtocol {
case WindowSeat, MiddleSeat, AisleSeat
var simpleDescription : String {
switch self {
case .WindowSeat:
return "Window Seat"
case .MiddleSeat:
return "Middle Seat"
case .AisleSeat:
return "Aisle Seat"
}
}
mutating func adjust() {
switch self {
case .WindowSeat:
self = .MiddleSeat
case .MiddleSeat:
self = . AisleSeat
case .AisleSeat:
self = .WindowSeat
}
}
}
var seat = Seat.MiddleSeat
print(seat.simpleDescription) // Middle Seat
seat.adjust()
print(seat.simpleDescription) // Aisle Seat
It is not possible to define variables without getter and setter in enums and therefore it is impossible to have a variable that you can modify.
You can conform to the protocol but you cannot have same behavior with mutating as in classes.
here's my code
enum SimpleEnum: ExampleProtocol {
case Base, Adjusted
var simpleDescription: String {
get {
var description = "A simple enum."
switch self {
case .Base:
return description
case .Adjusted:
return description + " - [adjusted]"
}
}
}
mutating func adjust() {
self = SimpleEnum.Adjusted
}
}
var simpleEnum = SimpleEnum.Base
simpleEnum.adjust()
simpleEnum.simpleDescription