I know this is not so much a programming question but it is relevant.
I work on a fairly large cross platform project. On Windows I use VC++ 2008. On Linux I use gcc
How do you build your large cross platform project? If you are using common makefiles for Linux and Windows you could easily degrade windows performance by a factor of 10 if the makefiles are not designed to be fast on Windows.
I just fixed some makefiles of a cross platform project using common (GNU) makefiles for Linux and Windows. Make is starting a sh.exe
process for each line of a recipe causing the performance difference between Windows and Linux!
According to the GNU make documentation
.ONESHELL:
should solve the issue, but this feature is (currently) not supported for Windows make. So rewriting the recipes to be on single logical lines (e.g. by adding ;\ or \ at the end of the current editor lines) worked very well!
A few ideas:
fsutil behavior set disable8dot3 1
fsutil behavior set mftzone 2
Change the last number to 3 or 4 to increase the size by additional 12.5% increments. After running the command, reboot and then create the filesystem.fsutil behavior set disablelastaccess 1
fsutil behavior set memoryusage 2
The difficulty in doing that is due to the fact that C++ tends to spread itself and the compilation process over many small, individual, files. That's something Linux is good at and Windows is not. If you want to make a really fast C++ compiler for Windows, try to keep everything in RAM and touch the filesystem as little as possible.
That's also how you'll make a faster Linux C++ compile chain, but it is less important in Linux because the file system is already doing a lot of that tuning for you.
The reason for this is due to Unix culture: Historically file system performance has been a much higher priority in the Unix world than in Windows. Not to say that it hasn't been a priority in Windows, just that in Unix it has been a higher priority.
Access to source code.
You can't change what you can't control. Lack of access to Windows NTFS source code means that most efforts to improve performance have been though hardware improvements. That is, if performance is slow, you work around the problem by improving the hardware: the bus, the storage medium, and so on. You can only do so much if you have to work around the problem, not fix it.
Access to Unix source code (even before open source) was more widespread. Therefore, if you wanted to improve performance you would address it in software first (cheaper and easier) and hardware second.
As a result, there are many people in the world that got their PhDs by studying the Unix file system and finding novel ways to improve performance.
Unix tends towards many small files; Windows tends towards a few (or a single) big file.
Unix applications tend to deal with many small files. Think of a software development environment: many small source files, each with their own purpose. The final stage (linking) does create one big file but that is an small percentage.
As a result, Unix has highly optimized system calls for opening and closing files, scanning directories, and so on. The history of Unix research papers spans decades of file system optimizations that put a lot of thought into improving directory access (lookups and full-directory scans), initial file opening, and so on.
Windows applications tend to open one big file, hold it open for a long time, close it when done. Think of MS-Word. msword.exe (or whatever) opens the file once and appends for hours, updates internal blocks, and so on. The value of optimizing the opening of the file would be wasted time.
The history of Windows benchmarking and optimization has been on how fast one can read or write long files. That's what gets optimized.
Sadly software development has trended towards the first situation. Heck, the best word processing system for Unix (TeX/LaTeX) encourages you to put each chapter in a different file and #include them all together.
Unix is focused on high performance; Windows is focused on user experience
Unix started in the server room: no user interface. The only thing users see is speed. Therefore, speed is a priority.
Windows started on the desktop: Users only care about what they see, and they see the UI. Therefore, more energy is spent on improving the UI than performance.
The Windows ecosystem depends on planned obsolescence. Why optimize software when new hardware is just a year or two away?
I don't believe in conspiracy theories but if I did, I would point out that in the Windows culture there are fewer incentives to improve performance. Windows business models depends on people buying new machines like clockwork. (That's why the stock price of thousands of companies is affected if MS ships an operating system late or if Intel misses a chip release date.). This means that there is an incentive to solve performance problems by telling people to buy new hardware; not by improving the real problem: slow operating systems. Unix comes from academia where the budget is tight and you can get your PhD by inventing a new way to make file systems faster; rarely does someone in academia get points for solving a problem by issuing a purchase order. In Windows there is no conspiracy to keep software slow but the entire ecosystem depends on planned obsolescence.
Also, as Unix is open source (even when it wasn't, everyone had access to the source) any bored PhD student can read the code and become famous by making it better. That doesn't happen in Windows (MS does have a program that gives academics access to Windows source code, it is rarely taken advantage of). Look at this selection of Unix-related performance papers: http://www.eecs.harvard.edu/margo/papers/ or look up the history of papers by Osterhaus, Henry Spencer, or others. Heck, one of the biggest (and most enjoyable to watch) debates in Unix history was the back and forth between Osterhaus and Selzer http://www.eecs.harvard.edu/margo/papers/usenix95-lfs/supplement/rebuttal.html You don't see that kind of thing happening in the Windows world. You might see vendors one-uping each other, but that seems to be much more rare lately since the innovation seems to all be at the standards body level.
That's how I see it.
Update: If you look at the new compiler chains that are coming out of Microsoft, you'll be very optimistic because much of what they are doing makes it easier to keep the entire toolchain in RAM and repeating less work. Very impressive stuff.
Unless a hardcore Windows systems hacker comes along, you're not going to get more than partisan comments (which I won't do) and speculation (which is what I'm going to try).
File system - You should try the same operations (including the dir
) on the same filesystem. I came across this which benchmarks a few filesystems for various parameters.
Caching. I once tried to run a compilation on Linux on a RAM disk and found that it was slower than running it on disk thanks to the way the kernel takes care of caching. This is a solid selling point for Linux and might be the reason why the performance is so different.
Bad dependency specifications on Windows. Maybe the chromium dependency specifications for Windows are not as correct as for Linux. This might result in unnecessary compilations when you make a small change. You might be able to validate this using the same compiler toolchain on Windows.
Try using jom instead of nmake
Get it here: https://github.com/qt-labs/jom
The fact is that nmake is using only one of your cores, jom is a clone of nmake that make uses of multicore processors.
GNU make do that out-of-the-box thanks to the -j option, that might be a reason of its speed vs the Microsoft nmake.
jom works by executing in parallel different make commands on different processors/cores. Try yourself an feel the difference!
NTFS saves file access time everytime. You can try disabling it: "fsutil behavior set disablelastaccess 1" (restart)