I have a lot of QuadCurve2D methods in a drawing, but when I fill them they don\'t actually fill the whole image.
Code for fill and curves:
g2.setStr
"A" solution might be to paint the "shape" to a BufferedImage
and simply scale the image, but this will scale the stroke/line size as well.
A better solution might be to encapsulate the drawing into a Shape
and use Shape#createTransformedShape
instead.
public class Cat extends Path2D.Double {
public Cat() {
//Left Ear
moveTo(145, 155);
curveTo(145, 155, 137.5, 49, 150, 49);
moveTo(150, 49);
curveTo(150, 49, 156.25, 49, 200, 100);
// Between Ears
moveTo(200, 100);
curveTo(200, 100, 237.5, 88, 262.5, 87.5);
// Right ear
moveTo(262.5, 87.5);
curveTo(262.5, 87.5, 287.5, 25, 300, 25);
moveTo(300, 25);
curveTo(300, 25, 312.5, 25, 337.5, 137.5);
// Head phone left
moveTo(300, 25);
append(new CubicCurve2D.Double(145, 155, 75, 175, 100, 250, 150, 250), false);
moveTo(337.5, 137.5);
append(new CubicCurve2D.Double(337.5, 137.5, 387.5, 137.5, 393.75, 188, 362.5, 225), false);
moveTo(109, 177);
curveTo(109, 177, 150, 75, 225, 50);
moveTo(225, 50);
curveTo(225, 50, 300, 50, 372, 150);
moveTo(135, 155);
curveTo(135, 155, 150, 112.5, 212.5, 78);
moveTo(212.5, 78);
curveTo(212.5, 78, 306.25, 78, 351, 137.5);
moveTo(150, 250);
curveTo(150, 250, 162.5, 275, 200, 300);
moveTo(362.5, 225);
curveTo(362.5, 225, 363.5, 237.5, 350, 262.5);
moveTo(200, 300);
append(new CubicCurve2D.Double(200, 300, 87.5, 300, 87.5, 375, 188.5, 362.5), false);
moveTo(350, 262.5);
append(new CubicCurve2D.Double(350, 262.5, 425, 237.5, 450, 300, 375, 325), false);
moveTo(188.5, 362.5);
curveTo(188.5, 362.5, 154, 425, 200, 512.5);
moveTo(375, 325);
curveTo(375, 325, 388.5, 356.25, 387.5, 412.5);
moveTo(200, 512.5);
curveTo(200, 512.5, 125, 500, 130, 562.5);
moveTo(130, 562.5);
curveTo(130, 562.5, 175, 575, 262.5, 562.5);
moveTo(262.5, 562.5);
curveTo(262.5, 562.5, 237.5, 400, 268.75, 363);
moveTo(268.75, 363);
curveTo(268.75, 363, 318.75, 362.5, 337.5, 475);
moveTo(337.5, 475);
curveTo(337.5, 475, 400, 480, 455, 470);
moveTo(455, 470);
curveTo(455, 470, 450, 400, 387.5, 412.5);
moveTo(268.75, 363);
append(new CubicCurve2D.Double(268.75, 363, 287.5, 450, 125, 387.5, 62.5, 400), false);
moveTo(62.5, 400);
curveTo(62.5, 400, 25, 425, 200, 437.5);
moveTo(200, 437.5);
curveTo(200, 437.5, 287.5, 425, 300, 375);
int[] x = {175, 200, 225, 225, 287, 300, 309, 337, 325, 309, 302, 292, 240, 227, 226, 215};
int[] y = {225, 210, 237, 200, 187, 212, 187, 187, 262, 262, 230, 268, 275, 250, 277, 281};
GeneralPath mouthAndTeeth = new GeneralPath();
mouthAndTeeth.moveTo(x[0], y[0]);
for (int index = 1; index < x.length; index++) {
mouthAndTeeth.lineTo(x[index], y[index]);
}
mouthAndTeeth.closePath();
append(mouthAndTeeth, false);
}
}
And then scale the shape based on the available space of the container...
import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.CubicCurve2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Cat cat;
public TestPane() {
cat = new Cat();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setStroke(new BasicStroke(5));
int catWidth = cat.getBounds().x + cat.getBounds().width;
int catHeight = cat.getBounds().y + cat.getBounds().height;
int width = getWidth() - 1;
int height = getHeight() - 1;
double scaleWidth = width / (double)catWidth;
double scaleHeight = height / (double)catHeight;
double scale = Math.min(scaleHeight, scaleWidth);
AffineTransform at = AffineTransform.getScaleInstance(scale, scale);
Shape shape = cat.createTransformedShape(at);
g2d.draw(shape);
g2d.dispose();
}
}
}
Which you use will come down to needs, for example, using a Shape
like this, won't allow you to color individual sections differently