How can I dynamically turn on and off antialiasing and shadows in WebGLRenderer?
Simply changing the properties of anti-aliasing and shadowMapEnable does not work. I
You can't enable/diable antialiasing from a WebGL context after creation. The only way is to create a new context and submit all the buffers and textures again.
So, ideally you would only need to create a new WebGLRenderer
with the antialias boolean. This doesn't work yet thought, but I'm working to have it working ASAP.