In my app i have Countdown Timer and dialog box in same class. when someone press quit button dialog box opens and in it 2 buttons yes and no. I want when someone press quit
try like that
private final long interval = 1000;
long millisLeft = 90000;
public class MalibuCountDownTimer extends CountDownTimer {
public MalibuCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
@Override
public void onFinish() {
Toast.makeText(context, "Time's up!", Toast.LENGTH_LONG).show();
}
@Override
public void onTick(long millisUntilFinished) {
millisLeft = millisUntilFinished;
System.out.println("The milies left is" + millisLeft);
}
}
@Override
public void onResume() {
super.onResume();
countDownTimer = new MalibuCountDownTimer(millisLeft, interval);
countDownTimer.start();
}
public void onPause() {
super.onPause();
countDownTimer.cancel();
}
Dialog Box Code-
private long remaingtime, starttime = 15000;
MyCounter timer;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.question);
nextBtn1 = (Button) findViewById(R.id.answer1);
nextBtn1.setEnabled(true);
nextBtn1.setOnClickListener(this);
nextBtn2 = (Button) findViewById(R.id.answer2);
nextBtn2.setEnabled(true);
nextBtn2.setOnClickListener(this);
nextBtn3 = (Button) findViewById(R.id.answer3);
nextBtn3.setEnabled(true);
nextBtn3.setOnClickListener(this);
nextBtn4 = (Button) findViewById(R.id.answer4);
nextBtn4.setEnabled(true);
nextBtn4.setOnClickListener(this);
nextBtn5 = (Button) findViewById(R.id.quit);
nextBtn5.setEnabled(true);
nextBtn5.setOnClickListener(this);
timer = new MyCounter(starttime, 1000);
timer.start();
}
if(arg0.getId() == R.id.quit)
{
timer.cancel();
final Dialog dialog = new Dialog(this, R.style.FullHeightDialog);
dialog.setContentView(R.layout.dialog1);
dialog.setCancelable(true);
//to set the message
TextView message =(TextView) dialog.findViewById(R.id.tvmessagedialogtext);
message.setText("Are you sure you want to Exit?");
yes = (Button) dialog.findViewById(R.id.bmessageDialogYes);
yes.setOnClickListener(new OnClickListener() {
public void onClick(View v)
{
startActivity(new Intent(QuestionActivity.this, SplashActivity.class));
finish();
}
});
no = (Button) dialog.findViewById(R.id.bmessageDialogNo);
no.setOnClickListener(new OnClickListener() {
public void onClick(View v)
{
dialog.dismiss();
timer = new MyCounter(remaingtime, 1000);
timer.start();
nextBtn1.setEnabled(true);
nextBtn2.setEnabled(true);
nextBtn3.setEnabled(true);
nextBtn4.setEnabled(true);
}
});
dialog.show();
}
Count Down Timer Code-
public class MyCounter extends CountDownTimer
{
public MyCounter(long millisInFuture, long countDownInterval)
{
super(millisInFuture, countDownInterval);
}
@Override
public void onTick(long millisUntilFinished)
{
remaingtime = millisUntilFinished;
time = (TextView) findViewById(R.id.timers);
time.setText(""+millisUntilFinished/1000);
}
@Override
public void onFinish()
{
if(currentGame.getRound()==20)
{
nextBtn1.setEnabled(false);
nextBtn2.setEnabled(false);
nextBtn3.setEnabled(false);
nextBtn4.setEnabled(false);
nextBtn5.setEnabled(false);
final Handler handle = new Handler();
Toast.makeText(QuestionActivity.this, "Time's Up", Toast.LENGTH_SHORT).show();
Runnable delay = new Runnable() {
public void run() {
System.exit(0);
}
};
handle.postDelayed(delay,3000);
}
else if(currentGame.getRound()==0)
{
currentGame.decrementScore();
final Handler handle = new Handler();
Runnable delay = new Runnable() {
public void run() {
processScreen();
}
};
handle.postDelayed(delay,3000);
}
else if(currentGame.getRound()<=19)
{
nextBtn1.setEnabled(false);
nextBtn2.setEnabled(false);
nextBtn3.setEnabled(false);
nextBtn4.setEnabled(false);
nextBtn5.setEnabled(false);
currentGame.decrementScore();
final Handler handle = new Handler();
Toast.makeText(QuestionActivity.this, "Time's Up", Toast.LENGTH_SHORT).show();
Runnable delay = new Runnable() {
public void run()
{
processScreen();
}
};
handle.postDelayed(delay,3000);
}
}
}
Just count the seconds yourself on each tick and use them later to create a new timer.