I\'ve been searching for a pure WIN32 way of getting the image data of a screen into a buffer, for analysis of the objects in the image later... Sadly I haven\'t found any.
There are multiple ways (you could use DirectX), but probably the simplest and easiest is to use GDI.
// GetDC(0) will return screen device context
HDC hScreenDC = GetDC(0);
// Create compatible device context which will store the copied image
HDC hMyDC= CreateCompatibleDC(hScreenDC );
// Get screen properties
int iScreenWidth = GetSystemMetrics(SM_CXSCREEN);
int iScreenHeight = GetSystemMetrics(SM_CYSCREEN);
int iBpi= GetDeviceCaps(hScreenDC ,BITSPIXEL);
// Fill BITMAPINFO struct
BITMAPINFO info;
info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
info.bmiHeader.biWidth = iScreenWidth;
info.bmiHeader.biHeight = iScreenHeight ;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biBitCount = iBpi;
info.bmiHeader.biCompression = BI_RGB;
// Create bitmap, getting pointer to raw data (this is the important part)
void *data;
hBitmap = CreateDIBSection(hMyDC,&info,DIB_RGB_COLORS,(void**)&data,0,0);
// Select it into your DC
SelectObject(hMyDC,hBitmap);
// Copy image from screen
BitBlt(hMyDC, 0, 0, iScreenWidth, iScreenHeight, hScreenDC , 0, 0, SRCCOPY);
// Remember to eventually free resources, etc.
It's been a while since I did this so I may be forgetting something, but that's the gist of it. A word of warning: this is NOT fast; when the screen is moving a lot, it may take 50ms or more to capture one frame. It's basically doing the equivalent of pressing the PrintScreen key.
// get screen DC and memory DC to copy to
HDC hScreenDC = GetDC(0);
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
// create a DIB to hold the image
BITMAPINFO bmi = { 0 };
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biWidth = GetDeviceCaps(hScreenDC, HORZRES);
bmi.bmiHeader.biHeight = -GetDeviceCaps(hScreenDC, VERTRES);
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 32;
LPVOID pBits;
HBITMAP hBitmap = CreateDIBSection(hMemoryDC, &bmi, DIB_RGB_COLORS, &pBits, NULL, 0);
// select new bitmap into memory DC
HGDIOBJ hOldBitmap = SelectObject(hMemoryDC, hBitmap);
// copy from the screen to memory
BitBlt(hMemoryDC, 0, 0, bmi.bmiHeader.biWidth, -bmi.bmiHeader.biHeight, hScreenDC, 0, 0, SRCCOPY);
// clean up
SelectObject(hMemoryDC, hOldBitmap);
DeleteDC(hMemoryDC);
ReleaseDC(0, hScreenDC);
// the image data is now in pBits in 32-bpp format
// free this when finished using DeleteObject(hBitmap);