I have a use case where depending on the presence or absence of a property value an object referencing it is either created or removed. I am using a Loader
for
You can also use Connections
to connect to the Loader
's onActiveChanged
-event and break the binding there:
Loader {
id: ld
active: false
sourceComponent: Text {
text: object.subObject.i
font.pointSize: 20
Connections {
target: ld
onActiveChanged: {
if (active) return
text = text // This will overwrite the binding by the last value of the property itself.
}
}
}
}
I came across this yesterday. I need two Loaders which share the same property. In C++ class, I update the two Loader's active property one by one, which will also lead to that problem. My solution for this is using a Binding and do some setting like this:
Binding {
target: contentItemAlias
property: 'currentIndex'
value: if (header.status == Loader.Ready)
header.item.currentIndex //ensure the current status is not null
when: content.status === Loader.Ready // the content is ready
}
Actually maybe this will not help you, but this is the solution in my code. I hope you will see it and have a try at binding
. Wish you success.
here is the link to my project: https://github.com/begoat/qmlLive
It's not really a bug, but more like a technical limitation. A slot must not delete the sender of the connected signal. It must use deleteLater()
to avoid that the execution returns to a deleted object. Essentially for the same reason, Loader
cannot immediately delete the loaded item, because the active
property might be bound to something that is controlled from within the loaded hierarchy of items.
Even though it wasn't new to me that QML objects' destroy()
is a deleteLater()
and the latter doesn't destroy the object until the next event loop cycle, I expected such objects to stop processing events after that point.
It seems the object keeps on living for a while, and its bindings keep on being evaluated, failing to resolve because unlike the object destruction, the property setting happens instantaneously.
And since it wasn't an option to ever have null
in the item, I managed to work-around the issue by having a global dummy data object and using a conditional binding:
active: object.data // for loader
data: loader.active ? object.data : Globals.dummydata // in item
This seems to work, providing dummy data to the object in its final moments.