I have tried my hand using for
loop with Dictionary
but couldn\'t really achieve what I want to.
I have a certain variable SomeVariab
You can't access the dictionary by index but you can access the keys collection by index. You don't need a loop for this at all.
So something like this.
If SomeVariable = 1 Then
Return SomeCollection(SomeCollection.Keys(2))
ElseIf SomeVariable = 2 Then
...
End If
If it is truly structured you could do this:
Return SomeCollection(SomeCollection.Keys((SomeVariable * 3) - 1))
You probably need some error checking and ensuring that the length of the dictionary is correct but this should put you on the right track.
A dictionary has no defined order, so any order you perceive is transient. From MSDN:
The order of the keys in the .KeyCollection is unspecified, but it is the same order as the associated values in the .ValueCollection returned by the Values property.
Trying to use the Keys collection to determine the order shows how it is transient:
Dim myDict As New Dictionary(Of Integer, String)
For n As Int32 = 0 To 8
myDict.Add(n, "foo")
Next
For n As Int32 = 0 To myDict.Keys.Count - 1
Console.WriteLine(myDict.Keys(n).ToString)
Next
the output prints 0 - 8, in order, as you might expect. then:
myDict.Remove(5)
myDict.Add(9, "bar")
For n As Int32 = 0 To myDict.Keys.Count - 1
Console.WriteLine(myDict.Keys(n).ToString)
Next
The output is: 0, 1, 2, 3, 4, 9 (!), 6, 7, 8
As you can see, it reuses old slots. Any code depending on things to be in a certain location will eventually break. The more you add/remove, the more unordered it gets. If you need an order to the Dictionary
use SortedDictionary
instead.
You can always use a generic SortedDictionary, I only use C# so here's my example:
SortedDictionary<int,string> dict = new SortedDictionary<int, string>();
foreach( KeyValuePair<int,string> kvp in dict) { ... }