There is FLT_MIN
constant that is nearest to zero. How to get nearest to some number
value?
As an example:
float nearest_to
Caution: Bugs were found in this code while working on another answer. I hope to update this later. In the meantime, it fails for some values involving subnormals.
C provides a function for this, in the <math.h>
header. nextafterf(x, INFINITY)
is the next representable value after x
, in the direction toward INFINITY
.
However, if you'd prefer to do it yourself:
The following returns the epsilon you seek, for single precision (float), assuming IEEE 754.
#include <float.h>
#include <math.h>
/* Return the ULP of q.
This was inspired by Algorithm 3.5 in Siegfried M. Rump, Takeshi Ogita, and
Shin'ichi Oishi, "Accurate Floating-Point Summation", _Technical Report
05.12_, Faculty for Information and Communication Sciences, Hamburg
University of Technology, November 13, 2005.
*/
float ULP(float q)
{
// SmallestPositive is the smallest positive floating-point number.
static const float SmallestPositive = FLT_EPSILON * FLT_MIN;
/* Scale is .75 ULP, so multiplying it by any significand in [1, 2) yields
something in [.75 ULP, 1.5 ULP) (even with rounding).
*/
static const float Scale = 0.75 * FLT_EPSILON;
q = fabs(q);
return fmax(SmallestPositive, q - (q - q * Scale));
}
The following returns the next value representable in float after the value it is passed (treating -0 and +0 as the same).
#include <float.h>
#include <math.h>
/* Return the next floating-point value after the finite value q.
This was inspired by Algorithm 3.5 in Siegfried M. Rump, Takeshi Ogita, and
Shin'ichi Oishi, "Accurate Floating-Point Summation", _Technical Report
05.12_, Faculty for Information and Communication Sciences, Hamburg
University of Technology, November 13, 2005.
*/
float NextAfter(float q)
{
// SmallestPositive is the smallest positive floating-point number.
static const float SmallestPositive = FLT_EPSILON * FLT_MIN;
/* Scale is .625 ULP, so multiplying it by any significand in [1, 2)
yields something in [.625 ULP, 1.25 ULP].
*/
static const float Scale = 0.625 * FLT_EPSILON;
return q + fmax(SmallestPositive, fabs(q)*Scale);
}