So it appears that Qt4 doesn\'t let you draw on windows outside of a paint event. I have a lot of code that expects to be able to in order to draw rubber band lines (generi
As it's mentioned in one of the answers, The best way to do it will be to make a pixmap buffer. The painting works will be done in the buffer and when it's done, repaint()
will be scheduled. And the paintEvent()
function just paints the widget by copying the pixel buffer
I was trying to draw a circle on a widget area after user inputs values and pushes a button. This was my solution. connecting the drawCircle()
slot to the clicked()
signal.
class PaintHelper : public QWidget
{
Q_OBJECT
private:
QPixmap *buffer;
public:
explicit PaintHelper(QWidget *parent = 0) : QWidget(parent)
{
buffer=new QPixmap(350,250);// this is the fixe width of this widget so
buffer->fill(Qt::cyan);
}
signals:
public slots:
void drawCircle(int cx, int cy, int r){
QPainter painter(buffer);
painter.setBrush(QBrush(QColor(0,0,255)));
// A part of mid-point algorithm to draw 1/8 pacrt of circle
int x1=0,y1=r;
int p=1-r;
for(int i=0;y1>=x1;i++){
painter.drawPoint(x1+cx,y1+cy);
x1++;
if(p>0){
p+=3+x1;
}
else{
y1--;
p+=2*x1-2*y1;
p++;
}
}
this->repaint();
}
// QWidget interface
protected:
void paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.drawPixmap(0,0,*buffer);
}
};
Seems like if you could get access to the Hwnd of the window in question, you could paint on that surface. Otherwise, I'm not sure. If by pixmap method you mean something like this, I don't think it's a bad solution:
m_composed_image = QImage(size, QImage::Format_ARGB32);
m_composed_image.setDotsPerMeterX(dpm);
m_composed_image.setDotsPerMeterY(dpm);
m_composed_image.fill(Qt::transparent);
//paint all image data onto new image
QPainter painter(&m_composed_image);
painter.drawImage(QPoint(0, 0), m_alignment_image);
In modern compositing desktops window painting needs to be synchronized by the window manager so that the alpha blending and other effects can be applied, in order, to the correct back buffers - the result of which is then flipped onto the screen to allow tear-free window animations.
Invoking painting operations out-of-band of this process - while supported for legacy reasons on the underlying platforms - would subvert this process and cause a number of very non optimal code paths to be executed.
Basically, when you have painting to do on a window: Call the invalidate function to schedule the painting soon, and paint during the paint event.
Just paint to a QPixmap
, and copy it to the real widget in the paintEvent
. This is the only standard way. You shouldn't try to workaround it.