as I\'m fairly new to C# and WPF I just can\'t figure out how to do this. I have a form that should show 151 images (all pokemon generation 1 sprites) in a form. The way I\'
You create carBitmap
exactly once, outside the loop, and use it every time. Create a new one for each image instead.
Image img_ding = new Image();
BitmapImage carBitmap = new BitmapImage(new Uri("pack://application:,,,/Images/All_Sprites/001.png", UriKind.Absolute));
img_ding.Source = carBitmap;
I assume that path ending in 001.jpg
should be changing each time; no doubt you can figure that out. Is it the value of i
in the for loop, stringified and left-padded with zeroes? That'd look like this:
Image img_ding = new Image();
var uri = String.Format("pack://application:,,,/Images/All_Sprites/{0:000}.png", i);
// N.B. UriKind.Absolute is redundant, sigh
BitmapImage carBitmap = new BitmapImage(new Uri(uri, UriKind.Absolute ));
img_ding.Source = carBitmap;
Also, @Clemens is going to provide an answer that shows you how to rewrite the whole thing using an ItemsControl
, which will be much nicer than this. I already wrote somebody a bunch of XAML this morning so it's his turn.
You need to define your bitmap inside the loop, not outside. Then each iteration will create a new bitmap with the new path.
so something like:
for (int i = 0; i < imgCount; i++)
{
// padding left will give you 001 and 010 and 151
string img = i.ToString().PadLeft(3, '0');
BitmapImage carBitmap = new BitmapImage(new Uri("pack://application:,,,/Images/All_Sprites/" + img+".png", UriKind.Absolute));
// the rest of your code
}
Instead of programmatically adding Image controls to a Canvas, write this XAML:
<ItemsControl x:Name="images">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Columns="10"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Image Width="150" Height="150" Source="{Binding}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
Probably add some Margin
to the Image control in the DataTemplate.
In code behind, add one line to the constructor of your MainWindow:
using System.Linq;
...
public MainWindow()
{
InitializeComponent();
images.ItemsSource = Enumerable
.Range(1, 151)
.Select(i => string.Format("pack://application:,,,/Images/{0:000}.png", i));
}
Now you might want to create a proper view model, where you would have a collection-type property for your images, like
public class ViewModel
{
public ObservableCollection<string> Images { get; }
= new ObservableCollection<string>(Enumerable
.Range(1, 151)
.Select(i => string.Format("pack://application:,,,/Images/{0:000}.png", i)));
}
You would then assign the Window's DataContext to an instance of the view model, and bind to the collection property like this:
public MainWindow()
{
InitializeComponent();
DataContext = new ViewModel();
}
XAML
<ItemsControl ItemsSource="{Binding Images}">
...
</ItemsControl>