I have a problem:
I have an array of 3D Points. How to draw 2D, flat object given by Vertices in 3D Space? I want to draw line from Points[0] to Points[1], from Poin
Just a concept, using a quaternion:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(2, 2, 4).setLength(40);
var renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x101010);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
scene.add(new THREE.AxesHelper(3));
var rawPoints = [{
"x": 10,
"y": 10,
"z": 1
}, {
"x": 9.421052631578952,
"y": 11.736842105263158,
"z": 6.789473684210525
}, {
"x": 5,
"y": 12.142857142857142,
"z": 7.7142857142857135
}, {
"x": 5.285714285714286,
"y": 13,
"z": 10.628571428571426
}, {
"x": -1,
"y": 13,
"z": 10
}, {
"x": 0,
"y": 10,
"z": 0
}]
var points = [];
rawPoints.forEach(r => {
points.push(new THREE.Vector3(r.x, r.y, r.z));
});
var tri = new THREE.Triangle(points[2], points[1], points[0]);
var normal = new THREE.Vector3();
tri.getNormal(normal);
var baseNormal = new THREE.Vector3(0, 0, 1);
var quaternion = new THREE.Quaternion().setFromUnitVectors(normal, baseNormal);
var tempPoints = [];
points.forEach(p => {
tempPoints.push(p.clone().applyQuaternion(quaternion));
})
var shape = new THREE.Shape(tempPoints);
var shapeGeom = new THREE.ShapeGeometry(shape);
var mesh = new THREE.Mesh(shapeGeom, new THREE.MeshBasicMaterial({
color: "red",
side: THREE.DoubleSide,
wireframe: false
}));
console.log(points);
mesh.geometry.vertices = points;
scene.add(mesh);
render();
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
body {
overflow: hidden;
margin: 0;
}
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>