How to capture the desktop in OpenCV (ie. turn a bitmap into a Mat)?
Hello,
Can anyone explain to me how I would use this code in OpenCV to capture the deskt
It seems you forgot to capture the return of hwnd2mat()
:
HWND hwndDesktop = GetDesktopWindow();
Mat src = hwnd2mat(hwndDesktop);
imshow("output", src);
waitKey(0);
I would make hwnd2mat a little bit more specific and address Stepan Yakovenko's comment by adding definition and references to "valueOfChangeTheSizeOfTextAppsAndOtherItemsInWindowsDisplaySettings".
Mat hwnd2mat(HWND hwnd)
{
HDC hwindowDC,hwindowCompatibleDC;
int height,width,srcheight,srcwidth;
HBITMAP hbwindow;
Mat src;
BITMAPINFOHEADER bi;
hwindowDC=GetDC(hwnd);
hwindowCompatibleDC=CreateCompatibleDC(hwindowDC);
SetStretchBltMode(hwindowCompatibleDC,COLORONCOLOR);
RECT windowsize; // get the height and width of the screen
GetClientRect(hwnd, &windowsize);
float valueOfChangeTheSizeOfTextAppsAndOtherItemsInWindowsDisplaySettings = 1.5;
srcheight = (int)((float)windowsize.bottom * valueOfChangeTheSizeOfTextAppsAndOtherItemsInWindowsDisplaySettings);
srcwidth = (int)((float)windowsize.right * valueOfChangeTheSizeOfTextAppsAndOtherItemsInWindowsDisplaySettings);
height = windowsize.bottom/1; //change this to whatever size you want to resize to
width = windowsize.right/1;
src.create(height,width,CV_8UC4);
// create a bitmap
hbwindow = CreateCompatibleBitmap( hwindowDC, width, height);
bi.biSize = sizeof(BITMAPINFOHEADER); //http://msdn.microsoft.com/en-us/library/windows/window/dd183402%28v=vs.85%29.aspx
bi.biWidth = width;
bi.biHeight = -height; //this is the line that makes it draw upside down or not
bi.biPlanes = 1;
bi.biBitCount = 32;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
// use the previously created device context with the bitmap
SelectObject(hwindowCompatibleDC, hbwindow);
// copy from the window device context to the bitmap device context
StretchBlt( hwindowCompatibleDC, 0,0, width, height, hwindowDC, 0, 0,srcwidth,srcheight, SRCCOPY); //change SRCCOPY to NOTSRCCOPY for wacky colors !
GetDIBits(hwindowCompatibleDC,hbwindow,0,height,src.data,(BITMAPINFO *)&bi,DIB_RGB_COLORS); //copy from hwindowCompatibleDC to hbwindow
// avoid memory leak
DeleteObject (hbwindow);
DeleteDC(hwindowCompatibleDC);
ReleaseDC(hwnd, hwindowDC);
return src;
}
upon OP's comment i think there is still a need to explain how to capture desktop like a video stream
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
#include <Windows.h>
#include <iostream>
using namespace std;
using namespace cv;
Mat hwnd2mat(HWND hwnd)
{
HDC hwindowDC,hwindowCompatibleDC;
int height,width,srcheight,srcwidth;
HBITMAP hbwindow;
Mat src;
BITMAPINFOHEADER bi;
hwindowDC=GetDC(hwnd);
hwindowCompatibleDC=CreateCompatibleDC(hwindowDC);
SetStretchBltMode(hwindowCompatibleDC,COLORONCOLOR);
RECT windowsize; // get the height and width of the screen
GetClientRect(hwnd, &windowsize);
srcheight = windowsize.bottom;
srcwidth = windowsize.right;
height = windowsize.bottom/1; //change this to whatever size you want to resize to
width = windowsize.right/1;
src.create(height,width,CV_8UC4);
// create a bitmap
hbwindow = CreateCompatibleBitmap( hwindowDC, width, height);
bi.biSize = sizeof(BITMAPINFOHEADER); //http://msdn.microsoft.com/en-us/library/windows/window/dd183402%28v=vs.85%29.aspx
bi.biWidth = width;
bi.biHeight = -height; //this is the line that makes it draw upside down or not
bi.biPlanes = 1;
bi.biBitCount = 32;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
// use the previously created device context with the bitmap
SelectObject(hwindowCompatibleDC, hbwindow);
// copy from the window device context to the bitmap device context
StretchBlt( hwindowCompatibleDC, 0,0, width, height, hwindowDC, 0, 0,srcwidth,srcheight, SRCCOPY); //change SRCCOPY to NOTSRCCOPY for wacky colors !
GetDIBits(hwindowCompatibleDC,hbwindow,0,height,src.data,(BITMAPINFO *)&bi,DIB_RGB_COLORS); //copy from hwindowCompatibleDC to hbwindow
// avoid memory leak
DeleteObject (hbwindow);
DeleteDC(hwindowCompatibleDC);
ReleaseDC(hwnd, hwindowDC);
return src;
}
int main(int argc, char **argv)
{
HWND hwndDesktop = GetDesktopWindow();
namedWindow("output",WINDOW_NORMAL);
int key = 0;
while( key != 27 )
{
Mat src = hwnd2mat(hwndDesktop);
// you can do some image processing here
imshow("output", src);
key = waitKey(60); // you can change wait time
}
}
EDIT: you can find a sample code for screen capturing and saving as a video here