When do you use code blocks in C/C++/C#, etc.? I know the theoretical reason behind them, but when do you use them in real programs?
EDIT: I have ju
In addition to the obvious ("when required by syntax", like in a switch or a try catch finally),
Whenever you need to treat a block of 2 or more statements as an atomic unit
I do the same thing with switch blocks, even though it isn't required. In general, I use code blocks where they either make code more readable (whether that's through giving similar blocks of code a similar appearance or just getting the indenting) or they properly scope variables.
You can get a finally
like behavior in C++ by using code blocks and RAII objects.
{
std::fstream f(filename)
...
}
will release the file descriptor in the destructor no matter what causes us to leave the block.
(Personally, I'm still trying to make a practice of this. My c roots hold a death grip on my habits...)
I sometimes, but rarely, use naked code blocks to limit scope. For example, take the following code:
double bedroomTemperature = ReadTemperature(Room.Bedroom);
database.Store(Room.Bedroom, bedroomTemperature);
double bathroomTemperature = ReadTemperature(Room.Bathroom);
database.Store(Room.Bedroom, bedroomTemperature);
The code looks fine at first glance, but contains a subtle copy-pasta error. In the database we have stored the bedroom temperature for both readings. If it had been written as:
{
double bedroomTemperature = ReadTemperature(Room.Bedroom);
database.Store(Room.Bedroom, bedroomTemperature);
}
{
double bathroomTemperature = ReadTemperature(Room.Bathroom);
database.Store(Room.Bedroom, bedroomTemperature);
}
Then the compiler (or even IDE if it is intelligent enough) would have spotted this.
However, 90% of the time the code can be refactored to make the naked blocks unnecessary, e.g. the above code would be better written as a loop or two calls to a method that reads and stores the temperature:
foreach (Room room in [] { Room.Bedroom, Room.Bathroom })
{
double temperature = ReadTemperature(room);
database.Store(room, temperature);
}
Naked blocks are useful on occasion though.