Is it possible to do this? UIApplication\'s
scheduledLocalNotifications
doesn\'t seem to return notifications that have already been delivered to t
You can do it when you schedule the notification if you also save it in NSUserDefaults, using NSKeyedArchiver to convert it to NSData.
To get it back as UILocalNotification you use NSKeyedUnarchiver. Then you're able to delete it using the cancelLocalNotification method.
Fully explained here (Swift version + link to original Obj-C solution)
I've been looking for an answer to this as well. My problem was that I wanted to 'clean up' all app-related notifications sitting in the notification center just in case the user opens the app from its dock icon (since that does nothing to the previously fired notifications...)
Fortunately, it would appear that cancelAllNotifications
doesn't just cancel scheduled ones, but EVERYTHING. So I simply held on to a reference of the existing scheduled notifications before blasting them, and then rescheduled them accordingly:
UIApplication *app = [UIApplication sharedApplication];
NSLog(@"\nScheduled notif count (prior) = %d", app.scheduledLocalNotifications.count);
NSArray *scheduledNotifs = app.scheduledLocalNotifications; // hold on to a reference
[[UIApplication sharedApplication] cancelAllLocalNotifications]; // blast everything
NSLog(@"\nScheduled notif count (post-wipeout) = %d", app.scheduledLocalNotifications.count);
for (UILocalNotification *notif in scheduledNotifs) {
[app scheduleLocalNotification:notif]; // put them back
}
NSLog(@"\nScheduled notif count (post-repopulation) = %d", app.scheduledLocalNotifications.count);
Not sure if that helps anyone but this worked great for my situation.
After seeing your updated code, it seems you are interested in cancel all the notifications with-in for loop, so you can use -
[[UIApplication sharedApplication] cancelAllLocalNotifications];
Try this links:
Apple doc
Some tutorial
And local notification is registering to device notification center, not in your app.
But, if your app is running, and is a notification time, then you can get notification parameters in game in:
-(void) application:(UIApplication*)app didReceiveLocalNotification:(UILocalNotification*) notification
{
// local notification is geted
}
Since iOS10 there is now native support for this if you have transitioned to using UNUserNotificationCenter
.
The Apple docs state:
func getDeliveredNotifications(completionHandler: @escaping ([UNNotification]) -> Void)
Provides you with a list of the app’s notifications that are still displayed in Notification Center.
func removeDeliveredNotifications(withIdentifiers: [String])
Removes the specified notifications from Notification Center.
func removeAllDeliveredNotifications()
Removes all of the app’s notifications from Notification Center.
You can solve this by adding your newly created notifications to your own NSMutableArray
of notifications and check that array instead of app.scheduledLocalNotifications
.
Something like this:
Add a NSMutableArray
to your Viewcontrollers .h file:
NSMutableArray *currentNotifications;
Initiate it when initiating your ViewController
currentNotifications = [[NSMutableArray alloc] init];
When initiating a notification, also add it to your array:
UILocalNotification *notification = [[UILocalNotification alloc] init];
...
[currentNotifications addObject:notification];
[[UIApplication sharedApplication] presentLocalNotificationNow:notification];
Later when you want to cancel that notification, look for it in your array instead. Also remove it from your array:
for (UILocalNotification *notification in currentNotifications) {
if (someCondition) {
[[UIApplication sharedApplication] cancelLocalNotification:notification];
[currentNotifications removeObject:notification];
}
}