I\'m trying to understand structured binding introduced in C++17. The explanation on cppreference is not obvious to me, but it looks like
cv-auto ref-operato
It might be insightful to consider this from another perspective.
In C++ we already had variables, objects with a name int a = 5
and objects that aren't variables and do not have a name: *new int
. Structured bindings are a way to have names for all parts of a variable, while the whole variable has no explicit name. So it's the combination [x,y,z]
that together names an variable with three members.
Importantly, they together name an object, so the compiler actually has to layout the object. Independent variables can be placed independently on the stack. but with structured bindings the compiler cannot do so (except for the normal as-if
rule)
So when we consider the combination [x y z]
as the name of the variable, it's clear that auto const& [x y z]
makes the combination a const&
variable.
We then have to consider what exactly the individual names x
, y
and z
mean. Your question summarizes them as
cv-auto ref-operator unique_name = ...
#define x unique_name.member_a
#define y unique_name.member_b
#define z unique_name.member_c
That's a bit tricky. Where does member_a
come from? It appears that unique_name
has a member_a
. You already excluded the array case, which has [0]
. Tuples have get<0>(tpl)
. There might very well be a member_a
behind the get<0>
, but the name member_a
could be private. member_a
could also be less const-qualified than get<0>
.
But yes, for the most simple case, a simple struct
without bitfields, there will indeed be a corresponding member_a
.