Hello i have some views with rounded corners, and I\'d like to apply a shadow to this views.
SO first I round the view :
view.layer.cornerRadius = 15
You cannot cast a shadow from a view whose clipsToBounds
is true
. If a view's masksToBounds
is true
, its clipsToBounds
is true
; they are the same thing.
If you want a shadow to appear to come from from a view that clips, you need to use two views: one that the user can see, with rounded corners and clipsToBounds
set to true
, and another that the user can't see because it's behind the first one, also with rounded corners, but with clipsToBounds
set to false
, to cast the shadow.
class ShadowView : UIView {
override init(frame: CGRect) {
super.init(frame:frame)
self.isOpaque = true
self.backgroundColor = .black
self.dropShadow()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func dropShadow() {
self.layer.masksToBounds = false
self.layer.cornerRadius = 15
self.layer.shadowColor = UIColor.black.cgColor
self.layer.shadowOffset = CGSize(width: 3, height: 3)
self.layer.shadowOpacity = 0.5
self.layer.shadowRadius = 5
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let r = CGRect(x: 100, y: 100, width: 100, height: 100)
let v = UIImageView(frame:r)
v.image = UIImage(named:"marsSurface.jpg")
v.clipsToBounds = true
v.backgroundColor = .red
v.layer.cornerRadius = 15
self.view.addSubview(ShadowView(frame:r))
self.view.addSubview(v)
}
}
Note that neither view is a subview of the other, nor do they have a superview that clips, as that would clip the shadow.
Trying to have a single view handle both corner rounding and shadow logic is not recommended. The best way to create the effect you are looking for is to wrap your rounded view with another parent view that owns the shadow.
This can be best illustrated with a playground. Try this code out in a playground.
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let view = UIView()
view.backgroundColor = .white
let shadowView = UIView()
shadowView.frame = CGRect(x: 50, y: 200, width: 200, height: 100)
shadowView.backgroundColor = nil
shadowView.layer.shadowColor = UIColor.black.cgColor
shadowView.layer.shadowOffset = CGSize(width: 0, height: 4.0)
shadowView.layer.shadowRadius = 8.0
shadowView.layer.shadowOpacity = 1
let roundedView = UIView()
roundedView.frame = shadowView.bounds
roundedView.backgroundColor = .gray
roundedView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMinXMaxYCorner, .layerMaxXMaxYCorner,.layerMaxXMinYCorner]
roundedView.layer.cornerRadius = 10
roundedView.layer.masksToBounds = true
shadowView.addSubview(roundedView)
view.addSubview(shadowView)
view.backgroundColor = UIColor.white
self.view = view
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
Don't forget to set the shadowPath
property on your shadow view's layer in either viewWillLayoutSubviews
or layoutSubviews
. If this property is set to nil
, UIKit has to perform off screen rendering to figure out how to draw the shadow rect.