I am a newbie in WATIR. The problem I am facing is - The application I am testing has thumbnails (like Windows icons) placed on the page and I need to double click it. On do
EDIT You can get a better, working version of this code here now.
Here's a quick and slightly dirty workaround in case you get truly stuck with this. This ensures automatic relative hardware clicking to save the problems that the click event has (and traditionally, it has them in some corner cases).
Stick this in a file called, say, "mouseControl.rb" then link to it from your main file with require 'mouseControl'... or however you wish to go about it. It's been a while since I used it but I'm sure you can hack a double click out of it. I haven't included said hack because I happen to know this file works (or at least worked). You will need to require 'win32ole'. When you've got it set up you should be able to simply say things like @brower.button(:text, "boo").left_click to do a manual top-layer hardware click.
Should tide you over until you can get a better answer.
require 'watir'
module Watir
class Element
def top_edge
assert_exists
assert_enabled
ole_object.getBoundingClientRect.top.to_i
end
def top_edge_absolute
top_edge + page_container.document.parentWindow.screenTop.to_i
end
def left_edge
assert_exists
assert_enabled
ole_object.getBoundingClientRect.left.to_i
end
def left_edge_absolute
left_edge + page_container.document.parentWindow.screenLeft.to_i
end
def left_click
x = left_edge_absolute + 1
y = top_edge_absolute + 1
#puts "x: #{x}, y: #{y}"
WindowsInput.move_mouse(x, y)
WindowsInput.left_click
end
def right_click
x = left_edge_absolute
y = top_edge_absolute
#puts "x: #{x}, y: #{y}"
WindowsInput.move_mouse(x, y)
WindowsInput.right_click
end
end
end
module WindowsInput
# Windows API functions
SetCursorPos = Win32API.new('user32','SetCursorPos', 'II', 'I')
SendInput = Win32API.new('user32','SendInput', 'IPI', 'I')
# Windows API constants
INPUT_MOUSE = 0
MOUSEEVENTF_LEFTDOWN = 0x0002
MOUSEEVENTF_LEFTUP = 0x0004
MOUSEEVENTF_RIGHTDOWN = 0x0008
MOUSEEVENTF_RIGHTUP = 0x0010
module_function
def send_input(inputs)
n = inputs.size
ptr = inputs.collect {|i| i.to_s}.join # flatten arrays into single string
SendInput.call(n, ptr, inputs[0].size)
end
def create_mouse_input(mouse_flag)
mi = Array.new(7, 0)
mi[0] = INPUT_MOUSE
mi[4] = mouse_flag
mi.pack('LLLLLLL') # Pack array into a binary sequence usable to SendInput
end
def move_mouse(x, y)
SetCursorPos.call(x, y)
end
def left_click
leftdown = create_mouse_input(MOUSEEVENTF_LEFTDOWN)
leftup = create_mouse_input(MOUSEEVENTF_LEFTUP)
send_input( [leftdown, leftup] )
end
def right_click
rightdown = create_mouse_input(MOUSEEVENTF_RIGHTDOWN)
rightup = create_mouse_input(MOUSEEVENTF_RIGHTUP)
send_input( [rightdown, rightup] )
end
end
There's one elegant solution I did for Watir 1.6.7 in Windows.
I went to ruby/lib/ruby/gems/1.8/gems/watir-1.6.7/lib/watir/element.rb (your path may change, but the main idea is to access the watir library and modify the element.rb file).
I added these lines:
def fire_event_no_wait(event)
assert_exists
assert_enabled
highlight(:set)
element = "#{self.class}.new(#{@page_container.attach_command}, :unique_number, # {self.unique_number})"
ruby_code = "require 'rubygems';" <<
"require '#{File.expand_path(File.dirname(__FILE__))}/core';" <<
"#{element}.fire_event(\"#{event}\")"
system(spawned_click_no_wait_command(ruby_code))
highlight(:clear)
end
this will create a method called fire_event_no_wait that behaves just like click_no_wait in watir.
Hope this helps anyone out.