OponGL 4.1 Is it possible to bind the some vertex data and use both for a vertex array and for a uniform buffer for a shader program?

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半阙折子戏
半阙折子戏 2020-12-20 01:24

Using OpenGL 4.1, I am trying to figure out if it is possible to bind a set of vertices as a vertex array and then use that same vertex data as a uniform buffer object for a

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