I have a winforms application
Here is my code
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using S
I implemented a simple Line
class to check if a dot fall on the line.
You can capture a mouse position out of Form_Click
event
Here's the snippet
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication
{
public partial class Form1 : Form
{
Line myLine;
int x1 = 10;
int x2 = 40;
int y1 = 0;
int y2 = 30;
public Form1()
{
InitializeComponent();
myLine = new Line() { Start = new Point(x1, y1), Stop = new Point(x2, y2), Epsilon = 10 };
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Pen pen = new Pen(Color.FromArgb(255, 0, 0, 0));
e.Graphics.DrawLine(pen, x1, y1, x2, y2);
pen.Dispose();
}
private void Form1_Click(object sender, EventArgs e)
{
MouseEventArgs me = (MouseEventArgs)e;
bool contain = myLine.contain(new Point(me.X,me.Y));
}
}
public class Line
{
public Point Start { get; set; }
public Point Stop { get; set; }
public float Epsilon { get; set; }
public bool contain(Point p)
{
// y = mx + c
float m = (Stop.Y - Start.Y) / (Stop.X - Start.X);
float c = Stop.Y - (m * Stop.X);
return p.X >= Math.Min(Start.X, Stop.X)
&& p.X <= Math.Max(Start.X, Stop.X)
&& p.Y >= Math.Min(Start.Y, Stop.Y)
&& p.Y <= Math.Max(Start.Y, Stop.Y)
&& Math.Abs(Math.Abs(p.Y) - Math.Abs((m * p.X) + c)) < epsilon; //with relax rules
//&& (p.Y == (m*p.X)+c); // strict version
}
}
UPDATE
careful of a case where X1 == X2. It will throw exception.
Using GraphicsPath.IsOutlineVisible method you can determine whether the specified point is under the outline of the path when drawn with the specified Pen. You can set width of the pen.
So you can create a GraphicsPath and then add a line using GraphicsPath.AddLine to the path and check if the path contains the point.
Example:
The below method, checks if the p
is on the line with end points p1
and p2
using the specified width.
You can use wider width to increase the tolerance or if the line is wider than 1:
//using System.Drawing;
//using System.Drawing.Drawing2D;
bool IsOnLine(Point p1, Point p2, Point p, int width = 1)
{
using (var path = new GraphicsPath())
{
using (var pen = new Pen(Brushes.Black, width))
{
path.AddLine(p1, p2);
return path.IsOutlineVisible(p, pen);
}
}
}