I run Android Studio 2.3 on Ubuntu 16.10 without any devices attached. When selecting Run > Run \'app\' to run the app inside an emulated device, I get to see the following
The solution showed above:
//Double Check to see if these are available
$ sudo apt-get install lib64stdc++6:i386
$ sudo apt-get install mesa-utils
//Navigate to the ~/Android/Sdk/emulator/lib64 folder
$ mv libstdc++/ libstdc++.bak
$ ln -s /usr/lib64/libstdc++.so.6 libstdc++
Should work for this errors:
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request: GLXBadContext
Major opcode of failed request: 155 (GLX)
Minor opcode of failed request: 6 (X_GLXIsDirect)
Serial number of failed request: 55
Current serial number in output stream: 54
Had the same problem this morning, same version on ubuntu and android studio, 2 ways i did which helped me, i recon the second method :
Under the Android Virtual Device Manager, you can edit the configuration on the virtual device, fine the Emulated Performance, Set it to -> Software. (Bare in mind that this will make your emulator seems running slow while emulating any app).
Second way is to locate lib64 folder since i am running ubuntu 64 bit. In my case, its located under ~/Android/Sdk/emulator/lib64. Then run the following commands in terminal :
//Double Check to see if these are available
$ sudo apt-get install lib64stdc++6:i386
$ sudo apt-get install mesa-utils
//Navigate to the ~/Android/Sdk/emulator/lib64 folder
$ mv libstdc++/ libstdc++.bak
$ ln -s /usr/lib64/libstdc++.so.6 libstdc++
I solved it with just modifying a configuration on AVD.
1) Go to the AVD Manager
2) Click "Edit this AVD" Button which seems like pencil.
3) Set the graphics as a software.