I\'ve been experimenting with SKLightNode
in SpriteKit (new in iOS8) and, even in a really simple test case, I\'ve been getting terrible performance. For instan
This ended up just being an issue with the GPU on the 3rd gen iPad not being up to the task to using SKLightNode
s. I've now tested on iOS 8 and iOS 8.1 using the latest version of Xcode at the time (Version 6.1 (6A1052d) for iOS 8.1), with the same results. My test code runs at 60FPS on a iPhone 5s with 8 light sources, so the code itself doesn't seem to be the issue.