I am trying to raycast the mouse from my camera to do some hover and click events on meshes in my scene.
My problem is, that my camera is currently the child object
You can use the following pattern for raycasting, and it will work correctly even if the camera is the child of another object. It works for both perspective and orthographic cameras.
var raycaster = new THREE.Raycaster(); // create once and reuse
var mouse = new THREE.Vector2(); // create once and reuse
...
mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects, recursiveFlag );
three.js r.84