I\'m having a lot of fun playing around with Rust having been a C# programmer for a long time but I have a question around reflection. Maybe I don\'t need reflection in this
Traits are the expected way to implement a fair amount of what reflection is (ab)used for elsewhere.
trait SomeInterface {
fn exposed1(&self, a: &str) -> bool;
fn exposed2(&self, b: i32) -> i32;
}
struct Implementation1 {
value: i32,
has_foo: bool,
}
impl SomeInterface for Implementation1 {
fn exposed1(&self, _a: &str) -> bool {
self.has_foo
}
fn exposed2(&self, b: i32) -> i32 {
self.value * b
}
}
fn test_interface(obj: &dyn SomeInterface) {
println!("{}", obj.exposed2(3));
}
fn main() {
let impl1 = Implementation1 {
value: 1,
has_foo: false,
};
test_interface(&impl1);
}