I have a UISlider on screen, and I need to be able to detect when the user stops touching it. (so I can fade some elements away).
I have tried using:
-
Instead of using touchesEnded:
(which shouldn't be used for this purpose anyway), attach an action to the UISlider
's UIControlEventValueChanged
event and set the continuous
property of the UISlider
to NO
, so the event will fire when the user finishes selecting a value.
mySlider.continuous = NO;
[mySlider addTarget:self
action:@selector(myMethodThatFadesObjects)
forControlEvents:UIControlEventValueChanged];
I couldn't get anything to capture both the start and end of the touches, but upon RTFD-ing, I came up with something that will do both.
@IBAction func sliderAction(_ sender: UISlider, forEvent event: UIEvent) {
if let touchEvent = event.allTouches?.first {
switch touchEvent.phase {
case .began:
print("touches began")
sliderTouchBegan()
case .ended:
print("touches ended")
sliderTouchEnded()
default:
delegate?.sliderValueUpdated(sender.value)
}
}
}
sliderTouchBegan()
and sliderTouchEnded()
are just methods I wrote that handle animations when the touch begins and when it ends. If it's not a begin or end, it's a default
and the slider value updates.
You can detect when a touch ends using two control events; try
[slider addTarget:self action:@selector(touchEnded:)
forControlEvents:UIControlEventTouchUpInside];
[slider addTarget:self action:@selector(touchEnded:)
forControlEvents:UIControlEventTouchUpOutside];
If you want to detect both types of the touchesEnd
event, use
[slider addTarget:self action:@selector(touchEnded:)
forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];