I have an application with large 2D planes with textures, but I am experience some flickering problems.
It is possible to see the flickering problem here (planes ar
Try out this code to see if it works:
cubeMesh.position.set(0, 0, 1);
What you're seeing is the GPU running out of precision because the ranges you're using are too big. By setting the near plane of the camera to 100 (instead of 1) the flickering is gone.
near
100
1
http://jsfiddle.net/GYQ5v/74/