Every once in a while, I stumble across some code that I\'m maintaining that challenges the way I think about my code style. Today was one of those days...
I\'m awa
I use it quite infrequently; only when some ambiguity needs resolving for whatever reason. This is pretty subjective, though.
There may be some occasions (say, inside a template) where you're worried about ADL causing ambiguities only in certain cases:
template <typename T>
void foo(T t)
{
::bar(t); // :: just in case there's a `bar` in `T`'s namespace
}
Readable code is that has the least amount of noise. namespace prefixes normally provide nothing but noise. So baseline is to not have them at all.
Namespaces were introduced to C++ mainly to handle 3rd party stuff out of one's control. To allow libraries drop prefixing, while clients can use terse names by applying using.
Just because you can have the same name in many namespaces does not imply it is a good idea to too. If a project uses some environment, platform API, library set, whatever that puts name in global, those names are better be avoided for other purposes. As with or without prefixes they will bear mental overhead.
Use of :: is rare in well-shaped code, and frequent uses appear in wrapper classes for that same functionality.
Consider the following cases.
Public library.
You are writing an exportable library with public headers. And you absolutely have no clue in what environment your headers will be included. For example, someone may do:
namespace std = my_space::std;
#include "your_header"
And all your definitions will be corrupted, if you simply use: std::list<int>
, etc. So, it's a good practice to prepend ::
to everything global. This way you can be absolutely sure what you're using. Of course, you can do using
(in C++11) or typedef
- but it's a wrong way to go in headers.
Collaborative .cc/.cpp files.
Inside your own code that is not exposed to public in any way, but still editable not only by you - it's a good practice to announce, what you're going to use from outside of your namespace. Say, your project allows to use a number of vectors - not only an std::vector
. Then, where it's appropriate, you put a using
directive:
// some includes
using vector = ::std::vector<int>; // C++11
typedef ::std::vector<int> vector; // C++03
namespace my_namespace {
...
} // namespace my_namespace
It may be put after all includes, or inside specific functions. It's not only gives control over the code, but also makes it readable and shortens expressions.
Another common case - is a mixing of global C functions and a C++ code. It's not a good idea to do any typedef
s with function names. In this situation you should prepend C functions with the global scope resolution operator ::
- to avoid compilation problems, when someone implements a function with a same signature in the same namespace.
Don't use ::
for relative types and namespaces - or you'll lose the benefit of using namespaces at all.
Your own code.
Do what you want and how you want. There is only one good way - the way you fill comfortable with your own code. Really, don't bother about global scope resolution in this situation, if it's not requiered to resolve an ambiguity.
There is almost no correct answer to this as it's almost totally style related, with the exception that if you think you may want to change from where you are going to import some declaration(s)/definition(s), in which case, when you use them, you don't specify any scope and import them using the using
directive (to import a subset from the namespace) or the using namespace
directive to import the entire set from the namespace.
Mostly the using
directive is used as a convenience directive, but it is a powerful way to direct which declarations/definitions are used. My preference is to not specify the scope and import the declarations. Doing this allows for easy changes if ever they are needed while reducing visual noise. Also, specifying the scope would mean I'd be "locked in" from where I am getting the declarations (well, I'd have to do a global search and replace to change it).
If ever there is a conflict (you try an use a declared item with the same name that has been imported from more than one namespace) the compiler will let you know, so there's no real danger.