How do you create a 1 bit per pixel mask from an image using GDI in C#? The image I am trying to create the mask from is held in a System.Drawing.Graphics object.
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In the Win32 C API the process to create a mono mask is simple.
For bonus points its then usually desirable to blit the mask back onto the source bitmap (using SRC_AND) to zero out the mask color there.
Do you mean LockBits? Bob Powell has an overview of LockBits here; this should provide access to the RGB values, to do what you need. You might also want to look at ColorMatrix, like so.
Try this:
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
...
public static Bitmap BitmapTo1Bpp(Bitmap img) {
int w = img.Width;
int h = img.Height;
Bitmap bmp = new Bitmap(w, h, PixelFormat.Format1bppIndexed);
BitmapData data = bmp.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadWrite, PixelFormat.Format1bppIndexed);
for (int y = 0; y < h; y++) {
byte[] scan = new byte[(w + 7) / 8];
for (int x = 0; x < w; x++) {
Color c = img.GetPixel(x, y);
if (c.GetBrightness() >= 0.5) scan[x / 8] |= (byte)(0x80 >> (x % 8));
}
Marshal.Copy(scan, 0, (IntPtr)((int)data.Scan0 + data.Stride * y), scan.Length);
}
bmp.UnlockBits(data);
return bmp;
}
GetPixel() is slow, you can speed it up with an unsafe byte*.