html2canvas($(\"#Element\"), {
onrendered: function(canvasq) {
var w=window.open();
w.document.write(\"\"+Re
the approach with css scale is correct.
first we need to scale up element, then in "html2canvas" callback scale it down.
var ELEMENT = jQuery("#ELEMENT");
//get element width and height
var w = ELEMENT.width();
var h = ELEMENT.height();
//scale up your element
ELEMENT.css({
'transform': 'scale(3)',
'-ms-transform': 'scale(3)',
'-webkit-transform': 'scale(3)' });
//run html2canvas
html2canvas(ELEMENT, {
onrendered: function(canvas) {
//scale back your element
ELEMENT.css({
'transform': '',
'-ms-transform': '',
'-webkit-transform': '' });
//your actions to canvas
var win = window.open();
win.document.write('<h3 style="text-align:center;">ttl</h3>');
win.document.write('<img width="100%" height:"90%" src="'+canvas.toDataURL()+'"/>');
win.print();
},
//set proper canvas width and height
width: w*3,
height: h*3
});
you can use scale options in html2canvas.
In the latest release, v1.0.0-alpha.1, you can use the scale option to increase the resolution (scale: 2 will double the resolution from the default 96dpi).
// Create a canvas with double-resolution.
html2canvas(element, {
scale: 2,
onrendered: myRenderFunction
});
Short answer:
Set your image size to 1/3 of it's original size.
Long answer:
Print quality of images on your website is 72dpi.
When you try print your page, all texts are rendered as high quality vectors (normally ~300dpi, depending on your print settings).
So if you need to print out a high-quality image, you'll need to scale it down at least to a third of it's original size.
An when you're using html2canvas library to produce the image, you'll have to set all the CSS sizes to 300% before doing the render.
So consider this:
var ReportTitle = 'Hello world!'; // For demonstration
var bigCanvas = $("<div>").appendTo('body'); // This will be the 3x sized canvas we're going to render
var scaledElement = $("#Element").clone()
.css({
'transform': 'scale(3,3)',
'transform-origin': '0 0'
})
.appendTo(bigCanvas);
var oldWidth = scaledElement.width();
var oldHeight = scaledElement.height();
var newWidth = oldWidth * 3;
var newHeight = oldHeight * 3;
bigCanvas.css({
'width': newWidth,
'height': newHeight
})
html2canvas(bigCanvas, {
onrendered: function(canvasq) {
var w=window.open();
w.document.write("<h3 style='text-align:center;'>"+ReportTitle+"</h3>");
w.document.write("<img width='"+oldWidth+"' height='"+oldHeight+"' src='"+canvasq.toDataURL()+"' />");
w.print();
bigCanvas.remove()
}
});
Working JSBin link