I have a small template image which is meant to be used to find coordinates of matching subimages within a larger screenshot image. The screenshot
To expand on Balaji's very useful answer, make sure that all the Mat
s being passed to the function are of the same type with the .type()
function. You can change src.create(height,width,CV_8UC4);
to the same type as template (or vice versa) and the error should be gone. Here's another version of the solution.
I have included my code for finding a Template image from your Desktop image. Hope this solves your problem!
#include <fstream>
#include <memory>
#include <string>
#include <iostream>
#include <strstream>
#include <functional>
#include <Windows.h>
#include <iostream>
#include <string>
using namespace std;
using namespace cv;
Mat hwnd2mat(HWND hwnd){
HDC hwindowDC,hwindowCompatibleDC;
int height,width,srcheight,srcwidth;
HBITMAP hbwindow;
Mat src;
BITMAPINFOHEADER bi;
hwindowDC=GetDC(hwnd);
hwindowCompatibleDC=CreateCompatibleDC(hwindowDC);
SetStretchBltMode(hwindowCompatibleDC,COLORONCOLOR);
RECT windowsize; // get the height and width of the screen
GetClientRect(hwnd, &windowsize);
srcheight = windowsize.bottom;
srcwidth = windowsize.right;
height = windowsize.bottom; //change this to whatever size you want to resize to
width = windowsize.right;
src.create(height,width,CV_8UC4);
// create a bitmap
hbwindow = CreateCompatibleBitmap( hwindowDC, width, height);
bi.biSize = sizeof(BITMAPINFOHEADER); //http://msdn.microsoft.com/en-us/library/windows/window/dd183402%28v=vs.85%29.aspx
bi.biWidth = width;
bi.biHeight = -height; //this is the line that makes it draw upside down or not
bi.biPlanes = 1;
bi.biBitCount = 32;
bi.biCompression = BI_RGB;
bi.biSizeImage = 0;
bi.biXPelsPerMeter = 0;
bi.biYPelsPerMeter = 0;
bi.biClrUsed = 0;
bi.biClrImportant = 0;
// use the previously created device context with the bitmap
SelectObject(hwindowCompatibleDC, hbwindow);
// copy from the window device context to the bitmap device context
StretchBlt( hwindowCompatibleDC, 0,0, width, height, hwindowDC, 0, 0,srcwidth,srcheight, SRCCOPY); //change SRCCOPY to NOTSRCCOPY for wacky colors !
GetDIBits(hwindowCompatibleDC,hbwindow,0,height,src.data,(BITMAPINFO *)&bi,DIB_RGB_COLORS); //copy from hwindowCompatibleDC to hbwindow
// avoid memory leak
DeleteObject (hbwindow); DeleteDC(hwindowCompatibleDC); ReleaseDC(hwnd, hwindowDC);
return src;
}
bool NMultipleTemplateMatching(Mat mInput,Mat mTemplate,float Threshold,float Closeness,vector<Point2f> &List_Matches)
{
Mat mResult;
Size szTemplate= mTemplate.size();
Size szTemplateCloseRadius((szTemplate.width/2)* Closeness,(szTemplate.height/2)* Closeness);
matchTemplate(mInput, mTemplate, mResult, TM_CCOEFF_NORMED);
threshold(mResult, mResult, Threshold, 1.0, THRESH_TOZERO);
while (true)
{
double minval, maxval ;
Point minloc, maxloc;
minMaxLoc(mResult, &minval, &maxval, &minloc, &maxloc);
if (maxval >= Threshold)
{
List_Matches.push_back(maxloc);
rectangle(mResult,Point2f(maxloc.x-szTemplateCloseRadius.width,maxloc.y-szTemplateCloseRadius.height),Point2f(maxloc.x+szTemplateCloseRadius.width,maxloc.y+szTemplateCloseRadius.height),Scalar(0),-1);
}
else
break;
}
//imshow("reference", mDebug_Bgr);
return true;
}
int main(int argc, char** argv)
{
Mat mTemplate_Bgr,mTemplate_Gray;
mTemplate_Bgr= imread("Template.png",1);
imshow("mTemplate_Bgr",mTemplate_Bgr);
HWND hDesktopWnd;
hDesktopWnd=GetDesktopWindow();
Mat mScreenShot= hwnd2mat(hDesktopWnd);
Mat mSource_Gray,mResult_Bgr= mScreenShot.clone();
float Threshold= 0.9;
float Closeness= 0.9;
vector<Point2f> List_Matches;
cvtColor(mScreenShot,mSource_Gray,COLOR_BGR2GRAY);
cvtColor(mTemplate_Bgr,mTemplate_Gray,COLOR_BGR2GRAY);
namedWindow("Screen Shot",WINDOW_AUTOSIZE);
imshow("Screen Shot",mSource_Gray);
NMultipleTemplateMatching(mSource_Gray,mTemplate_Gray,Threshold,Closeness,List_Matches);
for (int i = 0; i < List_Matches.size(); i++)
{
rectangle(mResult_Bgr,List_Matches[i],Point(List_Matches[i].x + mTemplate_Bgr.cols, List_Matches[i].y + mTemplate_Bgr.rows),Scalar(0,255,0), 2);
}
imshow("Final Results",mResult_Bgr);
waitKey(0);
return 0;
}