I have used shader modifiers for Plane but its not working. Can anyone suggest me how to solve it?
let myShaderfragment = \"#pragma transparent;\\n\" + \"_ou
The SceneKit: What's New session from WWDC 2017 explains how to do that.
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and colorBufferWriteMask set to []
(empty option set). That way the plane will write in the depth buffer, but won't draw anything on screen.There's a dedicated lighting model now (SCNLightingModelShadowOnly) to only render shadows