-(IBAction)playSound{ AVAudioPlayer *myExampleSound;
NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@\"myaudiofile\" ofType:@\"caf\"];
myExampleS
There are two sources of the delay. The first one is bigger and can be eliminated using the prepareToPlay
method of AVAudioPlayer
. This means you have to declare myExampleSound
as a class variable and initialize it some time before you are going to need it (and of course call the prepareToPlay
after initialization):
- (void) viewDidLoadOrSomethingLikeThat
{
NSString *myExamplePath = [[NSBundle mainBundle]
pathForResource:@"myaudiofile" ofType:@"caf"];
myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:
[NSURL fileURLWithPath:myExamplePath] error:NULL];
myExampleSound.delegate = self;
[myExampleSound prepareToPlay];
}
- (IBAction) playSound {
[myExampleSound play];
}
This should take the lag down to about 20 milliseconds, which is probably fine for your needs. If not, you’ll have to abandon AVAudioPlayer
and switch to some other way of playing the sounds (like the Finch sound engine).
See also my own question about lags in AVAudioPlayer.
AudioServicesPlaySystemSound
is an option. Tutorial here, sample code here.