I transfer message trough a CAN protocol.
To do so, the CAN message needs data of uint8_t type. So I need to convert my char* to ui
uint8_t is 8 bits of memory, and can store values from 0 to 255
char is probably 8 bits of memory
char * is probably 32 or 64 bits of memory containing the address of a different place in memory in which there is a char
First, make sure you don't try to put the memory address (the char *) into the uint8 - put what it points to in:
char from;
char * pfrom = &from;
uint8_t to;
to = *pfrom;
Then work out what you are really trying to do ... because this isn't quite making sense. For example, a float is probably 32 or 64 bits of memory. If you think there is a float somewhere in your char * data you have a lot of explaining to do before we can help :/
char *
is a pointer, not a single character. It is possible that it points to the character you want.
uint8_t
is unsigned but on most systems will be the same size as a char
and you can simply cast the value.
You may need to manage the memory and lifetime of what your function returns. This could be done with vector< unsigned char>
as the return type of your function rather than char *
, especially if toUtf8() has to create the memory for the data.
Your question is totally ambiguous.
ui->canDataModifiableTableWidget->item(6,3)->text().toUtf8().data();
That is a lot of cascading calls. We have no idea what any of them do and whether they are yours or not. It looks dangerous.
More safe example in C++ way
char* bufferSlidePressure = "123";
std::string buffer(bufferSlidePressure);
std::stringstream stream;
stream << str;
int n = 0;
// convert to int
if (!(stream >> n)){
//could not convert
}
Also, if boost is availabe
int n = boost::lexical_cast<int>( str )
Is your string an integer? E.g. char* bufferSlidePressure = "123";
?
If so, I would simply do:
uint8_t slidePressure = (uint8_t)atoi(bufferSlidePressure);
Or, if you need to put it in an array:
slidePressure[0] = (uint8_t)atoi(bufferSlidePressure);
Edit: Following your comment, if your data could be anything, I guess you would have to copy it into the buffer of the new data type. E.g. something like:
/* in case you'd expect a float*/
float slidePressure;
memcpy(&slidePressure, bufferSlidePressure, sizeof(float));
/* in case you'd expect a bool*/
bool isSlidePressure;
memcpy(&isSlidePressure, bufferSlidePressure, sizeof(bool));
/*same thing for uint8_t, etc */
/* in case you'd expect char buffer, just a byte to byte copy */
char * slidePressure = new char[ size ]; // or a stack buffer
memcpy(slidePressure, (const char*)bufferSlidePressure, size ); // no sizeof, since sizeof(char)=1