I\'ve been hearing a lot about functional reactive programming, and decided to check out what the big deal is. Going through the bacon.js documentation, it seems that the ma
Is that it?
No. It's about having event streams. You still will attach listener to them in the end to execute effects, but between the source and the destination you've got a very mighty abstraction.
what's the big advantage of doing this?
The event streams do have lots of higher-order functions to easily deal with them, and for composing them without writing out all the error-prone boilerplate code.
As the docs put it quite nicely, bacon
turns your event spaghetti into clean and declarative feng shui bacon, by switching from imperative to functional. It's like replacing nested
for
-loops with functional programming concepts likemap
andfilter
. Stop working on individual events and work with event streams instead. Combine your data withmerge
andcombine
[and wield] heavier weapons [like]flatMap
andcombineTemplate
.
The key point about functional reactive programming (FRP) is a syntactic property:
The dynamical behavior of a value is specified at declaration time.
For instance, consider a counter that can be counted up or down by pressing a button. In an imperative style, you would probably write it like this:
counter := 0 -- initial value
on buttonUp = (counter := counter + 1) -- change it later
on buttonDown = (counter := counter - 1)
First, the counter is declared with an initial value. Then, in later parts of the code, you change the value. Now, if someone asks you the question "At any given moment in time, what is the value of counter
?", you have to look at all parts of the code that reference the name counter
, because that's where it could be changed.
In contrast, when using FRP style code, the question can be answered by looking at exactly one location in the code: the place where counter
is declared. For instance, in Haskell, you can write the counter as
counter :: Behavior Int
counter = accumulate ($) 0
(fmap (+1) buttonUp
`union` fmap (subtract 1) buttonDown)
The right-hand side contains all the information you need to know what the value of counter
is at any given moment in time. In particular, you see that it can be changes by a buttonUp
and a buttonDown
, and that's it. You don't have to sift through your code, looking for places where the counter might change, no, it is enough to look at its declaration and follow up from there.
This is the reason why FRP code is less bug-prone than event-based spaghetti code.
See also some preliminary documentation for my threepenny-gui library.