I need a splash screen for my application. Tried creating an activity having the image for my splash screen; and tried using for loop and the Timer class for introducing a t
Try this,
protected int _splashTime = 15000;
private Handler handler;
private Runnable runnable;
private Context context;
@Override
public void onCreate(Bundle savedInstance)
{
super.onCreate(savedInstance);
setContentView(R.layout.splash);
final SplashScreen sPlashScreen = this;
handler = new Handler();
runnable = new Runnable() {
@Override
public void run() {
try {
handler.removeCallbacks(runnable);
handler.postDelayed(runnable, _splashTime);
}
finally {
finish();
//start a new activity
//mtdCheckLicense();
Intent main = new Intent();
main.setClass(sPlashScreen, YourMainActivity.class);
startActivity(main);
handler.removeCallbacks(runnable);
}
}
};
handler.postDelayed(runnable, 2000);
}
It will splash for some time and launch the main activity. In this code the splash screen wait for 2Seconds and then launches the main activity.
With the solutions described here you're wasting time because they pause the initialization for 2-3seconds before they continue.
I prefer adding a Splash Screen Layout
on top of my main_activity.xml
. I detect the first start of the application by extending Application. If it´s the first start, I show my Splash-Screen while the UI is build in the background... (Use background threads if the ProgressBar lags!)
//Extend Application to save the value. You could also use getter/setter for this instead of Shared Preferences...
public class YourApplication extends Application {
public static final String YOUR_APP_STARTUP = "APP_FIRST_START";
@Override
public void onCreate() {
super.onCreate();
//set SharedPreference value to true
SharedPreferences mPreferences = PreferenceManager.getDefaultSharedPreferences(getApplicationContext());
SharedPreferences.Editor editor = mPreferences.edit();
editor.putBoolean(YOUR_APP_STARTUP, true);
editor.apply();
...
}
Check for your first start in your MainActivity
public class YourMainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//hide actionbar and other menu which could overlay the splash screen
getActionBar().hide();
setContentView(R.layout.activity_main);
Boolean firstStart = PreferenceManager.getDefaultSharedPreferences(getApplicationContext()).getBoolean(TVApplication.YOUR_APP_STARTUP, true);
if (firstStart) {
//First app start, show splash screen an hide it after 5000ms
final RelativeLayout mSplashScreen = (RelativeLayout) findViewById(R.id.splash_screen);
mSplashScreen.setVisibility(View.VISIBLE);
mSplashScreen.setAlpha(1.0f);
final FrameLayout mFrame = (FrameLayout) findViewById(R.id.frame_container);
mFrame.setAlpha(0.0f);
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
Animation fadeOutAnimation = AnimationUtils.loadAnimation(getApplicationContext(),
R.anim.fade_out_animation);
fadeOutAnimation.setDuration(500);
fadeOutAnimation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
mFrame.setAlpha(1.0f);
getActionBar().show();
}
@Override
public void onAnimationEnd(Animation animation) {
mSplashScreen.setVisibility(View.GONE);
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
mSplashScreen.startAnimation(fadeOutAnimation);
}
}, 5000); //<-- time of Splash Screen shown
} else {
((RelativeLayout) findViewById(R.id.splash_screen)).setVisibility(View.GONE);
getActionBar().show();
}
Insert the SplashScreen at top in your main.xml. I prefer RelativeLayout
for that. In the example, SplashScreen is placed on to of a layout with the Navitgation Drawer
, which we really love, don`t we?
//main_activity.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<android.support.v4.widget.DrawerLayout
android:id="@+id/drawer_layout"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<!-- The main content view -->
<FrameLayout
android:id="@+id/frame_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<!-- The navigation drawer list -->
<ListView
android:id="@+id/slider_list"
android:layout_width="240dp"
android:layout_height="match_parent"
android:layout_alignParentTop="true"
android:layout_gravity="start"
android:background="@color/tvtv_background"
android:choiceMode="singleChoice"
android:divider="@drawable/nav_bar_divider"
android:dividerHeight="1dp"
android:listSelector="@android:color/transparent" />
</android.support.v4.widget.DrawerLayout>
<RelativeLayout
android:id="@+id/splash_screen"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_alignParentTop="true"
android:background="@color/tvtv_white"
android:visibility="visible" >
<ImageView
android:id="@+id/splash_screen_logo"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:paddingLeft="50dp"
android:paddingRight="50dp"
android:scaleType="fitCenter"
android:src="@drawable/ic_launcher" />
<TextView
android:id="@+id/splash_screen_text"
style="@style/TVTextBlueContent"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/splash_screen_logo"
android:layout_centerHorizontal="true"
android:padding="10dp"
android:text="Awesome splash shiat" />
<ProgressBar
android:id="@+id/splash_screen_loader"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/splash_screen_text"
android:layout_centerHorizontal="true"
android:clickable="false"
android:indeterminate="true" />
</RelativeLayout>
</RelativeLayout>
The above solutions are good, but what if the user presses the back-key (and closes your app) before the splash-delay is over. The app will probably still open the next Activity, which isn't really user-friendly.
That's why I work with a custom Handler, and remove any pending messages in onDestroy().
public class SplashActivity extends Activity
{
private final static int MSG_CONTINUE = 1234;
private final static long DELAY = 2000;
@Override
protected void onCreate(Bundle args)
{
super.onCreate(args);
setContentView(R.layout.activity_splash);
mHandler.sendEmptyMessageDelayed(MSG_CONTINUE, DELAY);
}
@Override
protected void onDestroy()
{
mHandler.removeMessages( MSG_CONTINUE );
super.onDestroy();
}
private void _continue()
{
startActivity(new Intent(this, SomeOtherActivity.class));
finish();
}
private final Handler mHandler = new Handler()
{
public void handleMessage(android.os.Message msg)
{
switch(msg.what){
case MSG_CONTINUE:
_continue();
break;
}
}
};
}
The simplest way I do for my every project is looks like this:
public class SplashActivity extends Activity {
protected boolean active = true;
protected int splashTime = 1000;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash_screen);
Thread splashTread = new Thread() {
@Override
public void run() {
try {
int waited = 0;
while(active && (waited < splashTime)) {
sleep(100);
if(active) {
waited += 100;
}
}
} catch(InterruptedException e) {
// do nothing
} finally {
finish();
// Start your Activity here
}
}
};
splashTread.start();
}
//...
Try this
public class SplashActivity extends Activity {
Handler handler;
private long timeDelay = 2000; //2 seconds
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.SplashLayout);
final Intent i = new Intent(this, Landing.class);
handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
startActivity(i);
finish();
}
}, timeDelay);
}
}
You could just delay?
Thread delay = new Thread() {
@Override
public void run() {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
}
runOnUiThread(new Runnable() {
@Override
public void run() {
startNextActivity();
}
});
}
};