I\'m looking for help developing (or a library) which can allow me to merge together multiple images into one imageview.
My application is grouping together interact
You should overlap bitmaps onto another bitmap. A first approach are this:
Merge bitmaps
You can play with matrix and orders and sizes for a complex UI.
You can use MultiImageView.
Add dependency in app.gradle:
compile 'com.github.stfalcon:multiimageview:0.1'
Add MultiImageView to layout xml file
<com.stfalcon.multiimageview.MultiImageView
android:id="@+id/iv"
android:layout_width="100dp"
android:layout_height="100dp"/>
In java class find view by id:
final MultiImageView multiImageView = (MultiImageView) findViewById(R.id.iv);
For adding image to MultiImageView use method addImage(Bitmap bitmap). For exapple:
multiImageView.addImage(BitmapFactory.decodeResource(getResources(), R.drawable.avatar1));
For setting shape of MultiImageView use method setShape(MultiImageView.Shape shape).
multiImageView.setShape(MultiImageView.Shape.RECTANGLE);//Rectangle with round corners
multiImageView.setShape(MultiImageView.Shape.CIRCLE);//Circle
multiImageView.setShape(MultiImageView.Shape.NONE);//Without shape
Check github link for more information:
I think it is what you needed
i know it's an old question but maybe it will help somebody else.
private Bitmap mergeThemAll(List<Bitmap> orderImagesList) {
Bitmap result = null;
if (orderImagesList != null && orderImagesList.size() > 0) {
// if two images > increase the width only
if (orderImagesList.size() == 2)
result = Bitmap.createBitmap(orderImagesList.get(0).getWidth() * 2, orderImagesList.get(0).getHeight(), Bitmap.Config.ARGB_8888);
// increase the width and height
else if (orderImagesList.size() > 2)
result = Bitmap.createBitmap(orderImagesList.get(0).getWidth() * 2, orderImagesList.get(0).getHeight() * 2, Bitmap.Config.ARGB_8888);
else // don't increase anything
result = Bitmap.createBitmap(orderImagesList.get(0).getWidth(), orderImagesList.get(0).getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(result);
Paint paint = new Paint();
for (int i = 0; i < orderImagesList.size(); i++) {
canvas.drawBitmap(orderImagesList.get(i), orderImagesList.get(i).getWidth() * (i % 2), orderImagesList.get(i).getHeight() * (i / 2), paint);
}
} else {
Log.e("MergeError", "Couldn't merge bitmaps");
}
return result;
}