To add const
to a non-const object, which is the prefered method? const_cast
or static_cast
. In a recent question, s
You could write your own cast:
template<class T>
const T & MakeConst(const T & inValue)
{
return inValue;
}
This is a good use case for an implicit_cast function template.
Don't use either. Initialize a const reference that refers to the object:
T x;
const T& xref(x);
x.f(); // calls non-const overload
xref.f(); // calls const overload
Or, use an implicit_cast
function template, like the one provided in Boost:
T x;
x.f(); // calls non-const overload
implicit_cast<const T&>(x).f(); // calls const overload
Given the choice between static_cast
and const_cast
, static_cast
is definitely preferable: const_cast
should only be used to cast away constness because it is the only cast that can do so, and casting away constness is inherently dangerous. Modifying an object via a pointer or reference obtained by casting away constness may result in undefined behavior.
I'd say static_cast
is preferable since it will only allow you to cast from non-const
to const
(which is safe), and not in the other direction (which is not necessarily safe).