For example, instead of
void shared_ptr::reset() noexcept;
template
void shared_ptr::reset(Y* ptr);
one may think of
While the design choices of the other answers are all valid, they do assume one thing that does not fully apply here: Semantic equivalence!
void shared_ptr::reset() noexcept;
// ^^^^^^^^
template <typename Y>
void shared_ptr::reset(Y* ptr);
The first overload is noexcept
, while the second overload isn't. There is no way to decide the noexcept
-ness based on the runtime value of the argument, so the different overloads are needed.
Some background information about the reason for the different noexcept
specifications: reset()
does not throw since it is assumed that the destructor of the previously contained object does not throw. But the second overload might additionally need to allocate a new control block for the shared pointer state, which will throw std::bad_alloc
if the allocation fails. (And reset
ting to a nullptr
can be done without allocating a control block.)
If you are OFTEN resetting to precisely nullptr
rather than a new value, then the separate function void shared_ptr::reset() noexcept;
will have a space advantage, since you can use the one function for all types Y
, rather than have a specific function that takes a Y
type for every type of Y
. A further space advantage is that the implementation without an argument doesn't need an argument passed into the function.
Of course, neither matters much if the function is called many times.
There is also difference in the exception behaviour, which can be highly important, and I believe this is the motiviation as to why the standard has multiple declarations of this function.
The crucial difference, is that the two operations are in fact not semantically the same.
The first is meant the leave the shared_ptr
without a managed object. The second is meant to have the pointer manage another object. That's an important distinction. Implementing it in a single function would mean that we'll essentially have one function do two different operations.
Furthermore, each operation may have different constraints on the types in question. If we dump them into one function, then "both branches" will have to satisfy the same constraints, and that's needlessly restrictive. C++17 and constexpr if
mitigate it, but those functions were specified before that exited.
Ultimately, I think this design is in line with Scott Meyers' advice. If the default argument has you doing something semantically different, it should probably be another overload.
Okay, so to address your edit. Yes, the exception specifications are different. But like I alluded to previously, the reason they can be different, is that the functions are doing different things. The semantics of the reset members require this:
void reset() noexcept;
Effects: Equivalent to
shared_ptr().swap(*this)
.template<class Y> void reset(Y* p);
Effects: Equivalent to
shared_ptr(p).swap(*this)
.
Not a big newsflash there. Each function has the effect of constructing a new shared_ptr
with the given argument (or lack thereof), and swapping. So what do the shared_ptr
constructors do? According to a preceding section, they do this:
constexpr shared_ptr() noexcept;
Effects: Constructs an empty shared_ptr object.
Postconditions:use_count() == 0 && get() == nullptr
.template<class Y> explicit shared_ptr(Y* p);
Postconditions:
use_count() == 1 && get() == p
. Throws:bad_alloc
, or an implementation-defined exception when a resource other than memory could not be obtained
Note the different post conditions on the pointer's use count. That means that the second overload needs to account for any internal bookkeeping. And very likely allocate storage for it. The two overloaded constructors do different things, and like I previously said, that's a strong hint to separate them into different functions. The fact one can get a stronger exception guarantee is further testament to the soundness of that design choice.
And finally, why does unique_ptr
have only one overload for both actions? Because the default value doesn't change the semantics. It just has to keep track of the new pointer value. The fact that value is null (either from the default argument or otherwise), doesn't change the function's behavior drastically. A single overload is therefore sound.
There is a fundamental difference between an overload and a default pointer:
So semantically speaking, the default value is a short-cut embeded in the calling code, whereas the overload is a meaning embedded in the called code.