Best way to limit textbox decimal input in c#

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南笙
南笙 2020-12-16 07:49

How can I make a textbox in which can be only typed a number like 12.00 or 1231231.00 or 123123

I\'ve done this in a very long way and I\'m looking for the best and

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4条回答
  • 2020-12-16 08:26

    The Validating event was made to do that. Drop an ErrorProvider control on your form so you can subtly remind the user that she did something wrong. The event also allows you to format the text box text the way that make sense. Like this:

        private void textBox1_Validating(object sender, CancelEventArgs e) {
            // Empty strings okay?  Up to you.
            if (textBox1.Text.Length > 0) {
                decimal value;
                if (decimal.TryParse(textBox1.Text, out value)) {
                    textBox1.Text = value.ToString("N2");
                    errorProvider1.SetError(textBox1, "");
                }
                else {
                    e.Cancel = true;
                    textBox1.SelectAll();
                    errorProvider1.SetError(textBox1, "Please enter a number");
                }
            }
        }
    
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  • 2020-12-16 08:34
        private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
        {
            if (!Char.IsNumber(e.KeyChar))
            {
                e.Handled = !(((TextBox)sender).SelectionStart != 0 && (e.KeyChar.ToString() == Application.CurrentCulture.NumberFormat.NumberDecimalSeparator && ((TextBox)sender).Text.IndexOf(Application.CurrentCulture.NumberFormat.NumberDecimalSeparator) == -1));
            }
        }
    

    And you should check onLeave for Length == 0 I think...

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  • 2020-12-16 08:35

    Try the MaskedTextBox control.

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  • 2020-12-16 08:38

    That's a fairly straightforward operation. You'll need to filter the keys that you don't want out and then perform some additional checks.

    Add the following code to the KeyDown event of the textbox:

    private void TextBox1_KeyDown(object sender, 
      System.Windows.Forms.KeyEventArgs e)
    {
        switch (e.KeyCode) {
            case Keys.D0:
            case Keys.D1:
            case Keys.D2:
            case Keys.D3:
            case Keys.D4:
            case Keys.D5:
            case Keys.D6:
            case Keys.D7:
            case Keys.D8:
            case Keys.D9:
            case Keys.NumPad0:
          case Keys.NumPad1:
            case Keys.NumPad2:
            case Keys.NumPad3:
            case Keys.NumPad4:
            case Keys.NumPad5:
            case Keys.NumPad6:
            case Keys.NumPad7:
            case Keys.NumPad8:
            case Keys.NumPad9:
                //allow numbers only when no modifiers are active
                if (e.Control || e.Alt || e.Shift) {
                    //suppress numbers with modifiers
                    e.SuppressKeyPress = true;
                    e.Handled = true;
                    Interaction.Beep();
                }
                break;
               case (Keys)110:
            case Keys.OemPeriod:
                if (!((TextBox)sender).Text.Contains(".")) {
                    //allow period key if there is no '.' 
                    //in the text and no modifiers are active
                    if (e.Control || e.Alt || e.Shift) {
                        //suppress numbers with modifiers
                        e.SuppressKeyPress = true;
                        e.Handled = true;
                        Interaction.Beep();
                    }
                } else {
                    e.SuppressKeyPress = true;
                    e.Handled = true;
                    Interaction.Beep();
                }
                break;
            case Keys.Subtract:
            case Keys.OemMinus:
                if (((TextBox)sender).SelectionStart == 0 && 
                  !((TextBox)sender).Text.Contains("-")) {
                    //allow the negative key only when the cursor 
                    //is at the start of the textbox
                    //and there are no minuses in the textbox
                    //and no modifiers are active
                    if (e.Control || e.Alt || e.Shift) {
                        //suppress numbers with modifiers
                        e.SuppressKeyPress = true;
                        e.Handled = true;
                        Interaction.Beep();
                    }
                } else {
                    e.SuppressKeyPress = true;
                    e.Handled = true;
                    Interaction.Beep();
                }
                break;
            case Keys.C:
            case Keys.X:
            case Keys.V:
            case Keys.Z:
                //allow copy, cut, paste & undo by checking for 
                //the CTRL state.
                if (e.Control == false) {
                    e.SuppressKeyPress = true;
                    e.Handled = true;
                    Interaction.Beep();
                }
                break;
            case Keys.Control:
            case Keys.ControlKey:
            case Keys.Alt:
            case Keys.Shift:
            case Keys.ShiftKey:
                //allow control, alt & shift
                break;
            case Keys.Left:
            case Keys.Right:
            case Keys.Up:
            case Keys.Down:
            case Keys.PageUp:
            case Keys.PageDown:
            case Keys.Home:
            case Keys.End:
                //allow navigation keys
                break;
            case Keys.Back:
            case Keys.Delete:
                //allow backspace & delete
                break;
            default:
                //suppress any other key
                e.SuppressKeyPress = true;
                e.Handled = true;
                Interaction.Beep();
                break;
        }
    }
    




    And then, since a user may paste values into the textbox, you add the following to the TextBox's Validate event

    private void TextBox1_Validating(object sender, 
      System.ComponentModel.CancelEventArgs e)
    {
        //just in case a value was pasted, 
        //we'll need to validate the value
        if (!Information.IsNumeric(((TextBox)sender).Text)) 
        {
            e.Cancel = true;
        }
    }
    

    I wrote a class to handle a variety of filters for you [which obviously includes the culture-specific decimal symbol].

    Add this class to your project

    using Microsoft.VisualBasic;
    using System;
    using System.Collections;
    using System.Collections.Generic;
    using System.Data;
    using System.Diagnostics;
    public class TextBoxFilter
    {
        [Flags()]
        public enum Filters
        {
            None = 0,
            Text = 1,
            Numbers = 2,
            AlphaNumeric = Filters.Text | Filters.Numbers,
            Currency = 4,
            All = Filters.Text | Filters.Numbers | Filters.Currency
        }
    
        Dictionary<TextBox, Filters> _keyFilter;
        Dictionary<TextBox, string> _allowedKeys;
        Dictionary<TextBox, string> _invalidKeys;
    
        Dictionary<TextBox, Windows.Forms.KeyEventArgs> keyEventArgs;
        private static string DecimalMark = Application.CurrentCulture.NumberFormat.NumberDecimalSeparator;
        private static string NegativeMark = Application.CurrentCulture.NumberFormat.NegativeSign;
        private static string CurrencySymb = Application.CurrentCulture.NumberFormat.CurrencySymbol;
    
        private static string CurrencyDecimal = Application.CurrentCulture.NumberFormat.CurrencyDecimalSeparator;
    
        public TextBoxFilter()
        {
            _keyFilter = new Dictionary<TextBox, Filters>();
            _allowedKeys = new Dictionary<TextBox, string>();
            _invalidKeys = new Dictionary<TextBox, string>();
            keyEventArgs = new Dictionary<TextBox, KeyEventArgs>();
        }
    
    //set & remove filter
    
        public void SetTextBoxFilter(TextBox textBox, Filters filter)
        {
            SetTextBoxFilter(textBox, filter, AllowedKeys(textBox), InvalidKeys(textBox));
        }
    
        public void SetTextBoxFilter(TextBox textBox, string allowedKeys)
        {
            SetTextBoxFilter(textBox, Strings.Filter(textBox), allowedKeys, InvalidKeys(textBox));
        }
    
    
        public void SetTextBoxFilter(TextBox textBox, string allowedKeys, string invalidKeys)
        {
            SetTextBoxFilter(textBox, Strings.Filter(textBox), allowedKeys, invalidKeys);
        }
    
    
        public void SetTextBoxFilter(TextBox textBox, Filters filter, string allowedKeys, string invalidKeys)
        {
            if (!_keyFilter.ContainsKey(textBox)) {
                //add the textbox and its filter if it does not exist in 
                //the collection of registered textboxes
                _keyFilter.Add(textBox, filter);
                _allowedKeys.Add(textBox, allowedKeys);
                _invalidKeys.Add(textBox, invalidKeys);
                keyEventArgs.Add(textBox, new System.Windows.Forms.KeyEventArgs(Keys.None));
    
                //add the event handlers
                textBox.KeyDown += KeyDownUp;
                textBox.KeyUp += KeyDownUp;
                textBox.KeyPress += KeyPress;
                textBox.Validating += Validating;
                textBox.Disposed += Disposed;
    
            } else {
                //change the filter of the textbox if it exists in
                //the collection of registered textboxes
                _keyFilter(textBox) = filter;
                _allowedKeys(textBox) = allowedKeys;
                _invalidKeys(textBox) = invalidKeys;
            }
        }
    
        public void RemoveTextBoxFilter(TextBox textBox)
        {
            if (_keyFilter.ContainsKey(textBox)) {
                _keyFilter.Remove(textBox);
                _allowedKeys.Remove(textBox);
                _invalidKeys.Remove(textBox);
                keyEventArgs.Remove(textBox);
    
                textBox.KeyDown -= KeyDownUp;
                textBox.KeyUp -= KeyDownUp;
                textBox.KeyPress -= KeyPress;
                textBox.Validating -= Validating;
                textBox.Disposed -= Disposed;
            }
        }
    
        public bool ContainsTextBox(TextBox textBox)
        {
            return _keyFilter.ContainsKey(textBox);
        }
    
    //properties
    
        public Filters Filter {
            get {
                if (ContainsTextBox(textBox)) {
                    return _keyFilter.Item[textBox];
                } else {
                    return Filters.None;
                }
            }
            set { SetTextBoxFilter(textBox, value); }
        }
    
        public string AllowedKeys {
            get {
                if (ContainsTextBox(textBox)) {
                    return _allowedKeys(textBox);
                } else {
                    return "";
                }
            }
            set { SetTextBoxFilter(textBox, this.Filter(textBox), value, this.InvalidKeys(textBox)); }
        }
    
        public string InvalidKeys {
            get {
                if (ContainsTextBox(textBox)) {
                    return _invalidKeys(textBox);
                } else {
                    return "";
                }
            }
            set { SetTextBoxFilter(textBox, this.Filter(textBox), this.AllowedKeys(textBox), value); }
        }
    
    //event handlers
    
        private void Disposed(object sender, System.EventArgs e)
        {
            RemoveTextBoxFilter((TextBox)sender);
        }
    
        private void KeyDownUp(object sender, System.Windows.Forms.KeyEventArgs e)
        {
            //assign the modifiers
            keyEventArgs((TextBox)sender) = e;
        }
    
        private void KeyPress(object sender, System.Windows.Forms.KeyPressEventArgs e)
        {
            //ensure key pressed is in the allowed keys
    
            object txt = (TextBox)sender;
            object c = e.KeyChar;
            bool allowKey = IsValidChar(txt, c, txt.SelectionStart);
    
    
            //check for backspace & Ctrl combinations if the allowKey is still false
            if (allowKey == false) {
                if (keyEventArgs(txt).Control) {
                    //control modifier goes with A, X, C, V and Z for 
                    //Select All, Cut, Copy, Paste and Undo respectively
                    object key = keyEventArgs(txt).KeyCode;
                    allowKey = (key == Keys.A || key == Keys.X || key == Keys.C || key == Keys.V || key == Keys.Z);
    
                } else if (keyEventArgs(txt).KeyCode == Keys.Back) {
                    //allow the backspace key
                    allowKey = true;
                }
            }
    
    
            //disable the key if it was not valid
            if (!allowKey) {
                e.Handled = true;
                Interaction.Beep();
            }
        }
    
        private void Validating(object sender, System.ComponentModel.CancelEventArgs e)
        {
            object box = (TextBox)sender;
            object boxFlags = _keyFilter(box);
    
            //skip validation if the textbox allows all entries or there is no text
            if (boxFlags == Filters.All | string.IsNullOrEmpty(box.Text))
                return;
    
            //otherwise check the characters entered
            object txtChars = box.Text.ToCharArray;
    
            bool isValidEntry = false;
    
            //check each caracter for an invalid entry
            for (i = 0; i <= txtChars.Length - 1; i++) {
                object c = txtChars(i);
                isValidEntry = IsValidChar(box, txtChars(i), i);
    
                if (!isValidEntry) {
                    box.Select(i, 1);
                    break; // TODO: might not be correct. Was : Exit For
                }
            }
    
            if (!isValidEntry)
                e.Cancel = true;
    
            if (!isValidEntry) {
                Interaction.MsgBox("The text entered is invalid for the format " + boxFlags.ToString + "." + !string.IsNullOrEmpty(_allowedKeys(box)) ? Constants.vbCrLf + "Additional Allowed Keys: " + _allowedKeys(box) : "" + !string.IsNullOrEmpty(_invalidKeys(box)) ? Constants.vbCrLf + "Additional Invalid Keys: " + _invalidKeys(box) : "", MsgBoxStyle.Critical, "Invalid Entry");
            }
        }
    
        private bool IsValidChar(TextBox textBox, char c, int charIndex)
        {
            //ensure key pressed is in the allowed keys
    
            object pF = _keyFilter(textBox);
            object aK = _allowedKeys(textBox);
            object iK = _invalidKeys(textBox);
            bool shouldAllow = false;
    
    
            //if filter is set to all, return true unconditionally
            if (pF == Filters.All)
                return true;
    
    
            //check preset filters
    
            //check for text
            if (EnumHasFlag(pF, Filters.Text)) {
                if (!char.IsDigit(c)) {
                    shouldAllow = true;
                } else {
                    //if the character is a digit, check for the number flag (AlphaNumerics)
                    if (EnumHasFlag(pF, Filters.Numbers)) {
                        shouldAllow = true;
                    }
                }
    
            }
    
            //check for nubers
            if (shouldAllow == false && EnumHasFlag(pF, Filters.Numbers)) {
                if (char.IsDigit(c)) {
                    shouldAllow = true;
                } else if (DecimalMark.Contains(c)) {
                    //allow the decimal if there is no decimal in the textbox's
                    //text or the selected text contains the mark
                    if (!textBox.Text.Substring(0, charIndex).Contains(c) || textBox.SelectedText.Contains(c)) {
                        shouldAllow = true;
                    }
                } else if (NegativeMark.Contains(c) && (charIndex <= NegativeMark.IndexOf(c))) {
                    //allow the negative mark if we are at the start of the
                    //textbox
                    shouldAllow = true;
                }
    
            }
    
            //check for currency
            if (shouldAllow == false && EnumHasFlag(pF, Filters.Currency)) {
                if (char.IsDigit(c)) {
                    shouldAllow = true;
                } else if (CurrencyDecimal.Contains(c)) {
                    //allow the currency decimal mark if it does not exist in the
                    //textbox's text or the selected text contains the mark
                    if (!textBox.Text.Substring(0, charIndex).Contains(c) || textBox.SelectedText.Contains(c)) {
                        shouldAllow = true;
                    }
                } else if (CurrencySymb.Contains(c) && (charIndex <= CurrencySymb.IndexOf(c))) {
                    //allow the currency symbol if we are in a valid position
                    shouldAllow = true;
                }
    
            }
    
    
    
            //now check for extra allowed keys
            if (!shouldAllow) {
                shouldAllow = aK.Contains(c);
            }
    
            //and then check for extra invalid keys
            if (shouldAllow && iK.Contains(c)) {
                shouldAllow = false;
            }
    
    
            return shouldAllow;
        }
    
        [System.Diagnostics.DebuggerStepThrough()]
        private bool EnumHasFlag(Enum value, Enum flag)
        {
            return (Convert.ToInt64(value) & Convert.ToInt64(flag)) == Convert.ToInt64(flag);
        }
    }
    

    and then use it in your form as follows

    public class Form1
    {
    
    
        TextBoxFilter filter = new TextBoxFilter();
        private void Form1_Load(object sender, System.EventArgs e)
        {
            filter.SetTextBoxFilter(TextBox1, TextBoxFilter.Filters.Numbers);
        }
        public Form1()
        {
            Load += Form1_Load;
        }
    }
    
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