I\'ve been using C++ for a bit now. I\'m just never sure how the memory management works, so here it goes:
I\'m first of all unsure how memory is unallocated in a fu
Here, temp
is allocated on the stack, and the memory that it uses is automatically freed when the function exits. However, you could allocate it on the heap like this:
int *temp = new int(2);
To free it, you have to do
delete temp;
If you allocate your variable on the stack, this is what typically happens:
When you call your function, it will increment this thing called the 'stack pointer' -- a number saying which addresses in memory are to be 'protected' for use by its local variables. When the function returns, it will decrement the stack pointer to its original value. Nothing is actually done to the variables you've allocated in that function, except that the memory they reside in is no longer 'protected' -- anything else can (and eventually will) overwrite them. So you're not supposed to access them any longer.
If you need the memory allocated to persist after you've exited the function, then use the heap.
The local variable temp
is "pushed" on a stack at the beginning of the function and "popped" of the stack when the function exits.
Here's a disassembly from a non optimized version:
int addTwo(int num)
{
00411380 push ebp
00411381 mov ebp,esp //Store current stack pointer
00411383 sub esp,0CCh //Reserve space on stack for locals etc
00411389 push ebx
0041138A push esi
0041138B push edi
0041138C lea edi,[ebp-0CCh]
00411392 mov ecx,33h
00411397 mov eax,0CCCCCCCCh
0041139C rep stos dword ptr es:[edi]
int temp = 2;
0041139E mov dword ptr [temp],2
num += temp;
004113A5 mov eax,dword ptr [num]
004113A8 add eax,dword ptr [temp]
004113AB mov dword ptr [num],eax
return num;
004113AE mov eax,dword ptr [num]
}
004113B1 pop edi
004113B2 pop esi
004113B3 pop ebx
004113B4 mov esp,ebp //Restore stack pointer
004113B6 pop ebp
004113B7 ret
The terms "pushed" and "popped" are merely meant as an analogy. As you can see from the assembly output the compiler reserves all memory for local variables etc in one go by subtracting a suitable value from the stack pointer.
Variable temp is stack allocated. That means it's deallocated when the function returns.
See e.g.:
Please see my answer to this question. It may clear up a lot of things for oyu.
How does automatic memory allocation actually work in C++?
I'm not just posting a link for giggles. My answer there is an in-depth look (at a very introductory level) how memory management works.
temp
is allocated on the stack. So when the function returns, it is gone.
C++ scope rules are similar to C#.