I\'m trying to read a binary file from the filesystem and then base64 encode it in JavaScript. I\'m using the FileReader API to read the data and the base64 encoder found h
Treat the binary as arraybuffer, this is independent from any character encoding. Your blue-square (.jpg) has 361 native bytes, means octets from 0..255 (decimal) and they are no characters!
It means: Use ArrayBuffer for encoding this to Base64 with well known base64-algorithm.
With Perl back to origin, shows the blue-square as above:
my $fh = IO::File->new;
$fh->open("d:/tmp/x.jpg", O_BINARY|O_CREAT|O_RDWR|O_TRUNC) or die $!;
$fh->print(decode_base64("/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHRofHh0aHBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDL/2wBD
AQkJCQwLDBgNDRgyIRwhMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjIyMjL/wAARCABkAGQDASIAAhEBAxEB/8QAFQABAQAA
AAAAAAAAAAAAAAAAAAf/xAAUEAEAAAAAAAAAAAAAAAAAAAAA/8QAFgEBAQEAAAAAAAAAAAAAAAAAAAUH/8QAFBEBAAAAAAAAAAAAAAAAAAAAAP/aAAwDAQACEQMR
AD8AjgDcUwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB//2Q==
"));
$fh->close;
And Google to the rescue. I found the following code, which takes the input data as a plain array of "bytes" (numbers between 0 and 255, inclusive; also works fine if the Uint8Array
is passed to it directly), and added it to the library I was using:
//note: it is assumed that the Base64 object has already been defined
//License: Apache 2.0
Base64.byteToCharMap_ = null;
Base64.charToByteMap_ = null;
Base64.byteToCharMapWebSafe_ = null;
Base64.charToByteMapWebSafe_ = null;
Base64.ENCODED_VALS_BASE =
'ABCDEFGHIJKLMNOPQRSTUVWXYZ' +
'abcdefghijklmnopqrstuvwxyz' +
'0123456789';
/**
* Our default alphabet. Value 64 (=) is special; it means "nothing."
* @type {string}
*/
Base64.ENCODED_VALS = Base64.ENCODED_VALS_BASE + '+/=';
Base64.ENCODED_VALS_WEBSAFE = Base64.ENCODED_VALS_BASE + '-_.';
/**
* Base64-encode an array of bytes.
*
* @param {Array.<number>|Uint8Array} input An array of bytes (numbers with
* value in [0, 255]) to encode.
* @param {boolean=} opt_webSafe Boolean indicating we should use the
* alternative alphabet.
* @return {string} The base64 encoded string.
*/
Base64.encodeByteArray = function(input, opt_webSafe) {
Base64.init_();
var byteToCharMap = opt_webSafe ?
Base64.byteToCharMapWebSafe_ :
Base64.byteToCharMap_;
var output = [];
for (var i = 0; i < input.length; i += 3) {
var byte1 = input[i];
var haveByte2 = i + 1 < input.length;
var byte2 = haveByte2 ? input[i + 1] : 0;
var haveByte3 = i + 2 < input.length;
var byte3 = haveByte3 ? input[i + 2] : 0;
var outByte1 = byte1 >> 2;
var outByte2 = ((byte1 & 0x03) << 4) | (byte2 >> 4);
var outByte3 = ((byte2 & 0x0F) << 2) | (byte3 >> 6);
var outByte4 = byte3 & 0x3F;
if (!haveByte3) {
outByte4 = 64;
if (!haveByte2) {
outByte3 = 64;
}
}
output.push(byteToCharMap[outByte1],
byteToCharMap[outByte2],
byteToCharMap[outByte3],
byteToCharMap[outByte4]);
}
return output.join('');
};
/**
* Lazy static initialization function. Called before
* accessing any of the static map variables.
* @private
*/
Base64.init_ = function() {
if (!Base64.byteToCharMap_) {
Base64.byteToCharMap_ = {};
Base64.charToByteMap_ = {};
Base64.byteToCharMapWebSafe_ = {};
Base64.charToByteMapWebSafe_ = {};
// We want quick mappings back and forth, so we precompute two maps.
for (var i = 0; i < Base64.ENCODED_VALS.length; i++) {
Base64.byteToCharMap_[i] =
Base64.ENCODED_VALS.charAt(i);
Base64.charToByteMap_[Base64.byteToCharMap_[i]] = i;
Base64.byteToCharMapWebSafe_[i] =
Base64.ENCODED_VALS_WEBSAFE.charAt(i);
Base64.charToByteMapWebSafe_[
Base64.byteToCharMapWebSafe_[i]] = i;
}
}
};
The full code for the library containing the above functions is available here, but in its non-modified form it appears to depend upon a number of other libraries. The slightly hacked-up version above should work for anyone who just needs a quick fix for this issue.