I need to calculate the angle in degrees between two points, with a fixed point that is connected with the given two points by a line.
Here is an image that illustra
You can have the following method that calculates the angle in radians using the Math.atan2
method:
public static double angleBetweenTwoPointsWithFixedPoint(double point1X, double point1Y,
double point2X, double point2Y,
double fixedX, double fixedY) {
double angle1 = Math.atan2(point1Y - fixedY, point1X - fixedX);
double angle2 = Math.atan2(point2Y - fixedY, point2X - fixedX);
return angle1 - angle2;
}
And call it with three points (using Math.toDregrees
to transform resulting angle from radians to degrees):
System.out.println(Math.toDegrees(
angleBetweenTwoPointsWithFixedPoint(0, 0, // point 1's x and y
1, 1, // point 2
1, 0 // fixed point
)));
Output: 90.0
Feel free to use Java's standard Point
or Line2D
classes in your solution though. This was just to demonstrate it works.
Here is a code snippet from my Android Gesture library. It works and is fully tested.
public double getAngleFromPoint(Point firstPoint, Point secondPoint) {
if((secondPoint.x > firstPoint.x)) {//above 0 to 180 degrees
return (Math.atan2((secondPoint.x - firstPoint.x), (firstPoint.y - secondPoint.y)) * 180 / Math.PI);
}
else if((secondPoint.x < firstPoint.x)) {//above 180 degrees to 360/0
return 360 - (Math.atan2((firstPoint.x - secondPoint.x), (firstPoint.y - secondPoint.y)) * 180 / Math.PI);
}//End if((secondPoint.x > firstPoint.x) && (secondPoint.y <= firstPoint.y))
return Math.atan2(0 ,0);
}//End public float getAngleFromPoint(Point firstPoint, Point secondPoint)
I don't know @user2288580 but even for simple, test-cases your code is failing.
firstPoint = (0,0) secondPoint = (0, 5), (5,5), (5,0), (5, -5) (0, -5) (-5, -5), (-5, 0)
Please see if this works for you @David -
public double angleBetween2CartesianPoints(double firstX, double firstY, double secondX, double secondY) {
double angle = Math.atan2((secondX - firstX), (secondY - firstY)) * 180 / Math.PI;
if (angle < 0) {
return (360 + angle);
} else {
return (angle);
}
}