import pygame
pygame.mixer.init()
pygame.mixer.music.load(\"only one.mp3\")
pygame.mixer.music.play(0)
while pygame.mixer.music.get_busy():
pygame.time.Clock().t
it would be easier if u changed the mp3 to ogg format ,try this.. its simple
from pygame import *
pygame.init()
pygame.mixer.music.load("only one.ogg")
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.3)
vote the answer if its working, if not tell me whats wrong
Works well on Ubuntu 10.04 and Pygame 1.9.1.
Some things you can try:
pygame.init()
pygame.display.set_mode((200,100))
pygame.event.get()
Example:
import pygame
pygame.init()
pygame.display.set_mode((200,100))
pygame.mixer.music.load("only one.mp3")
pygame.mixer.music.play(0)
clock = pygame.time.Clock()
clock.tick(10)
while pygame.mixer.music.get_busy():
pygame.event.poll()
clock.tick(10)
Usually, Pygame will not play mp3 files. You could test to see if .wav and .ogg files will play first, to make sure your code is correct (based on what you pasted, it seems to be right). I suggest converting your mp3 sounds to ogg for Pygame.
Try reinstalling pygame or upgrading it I had version
1.9.1
which I upgraded to1.9.3
by the following command
pip install pygame --upgrade
Note:
If you install it with easy_install it doesn't work . Not sure but when I tried with easy_install it doesn't work
The code is the same as yours but i just replaced it with my music file to check it.
You can see it in the image :
In this image
.wav files seem to work well
I checked it with .mp3 files and found that it does'nt work. You can convert .mp3 to .wav from : Converter
Or use PyMedia
If you do not want to convert it using any website.
You can also convert it with pydub.
You can download pydub from this
link
Or type this command in the command line:
pip install pydub
import winsound
winsound.PlaySound(filename [as string with path if necessary], flag [integer z.B. 1 for asynchronous] )
This works fine with Windows 8 and Python 2.7.6 and *.wav files
The different flags you can check if you type winsound.
and look for the autofill list.
The flags are like SND_FILENAME
or similar.
If you type them into the editor like: *winsound.SND_FILENAME
you get the integer to apply in the PLaySound
command from above
Have fun