Unable to add AndEngine to Android Studio

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情话喂你
情话喂你 2020-12-16 00:53

I am trying to almost 2 days to add AndEngine to Android Studio but unable to do so. I tried the following two methods, neither worked.

1st Try I do

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  • 2020-12-16 01:26

    Well i had the same problem - This helped me to solve it. http://www.makethegame.net/android-andengine/how-to-setup-andengine-with-android-studio/

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  • 2020-12-16 01:31

    I created a tutorial for this - How to add Andengine, Andengine Tile Map, Andengine PhysicsBox2D to Android Studio 0.8.9.

    Here is the link, I hope everything works - https://docs.google.com/document/d/1zk2QjNiPvkj52G4qSVivEPrLfkCUVqmnCVH8TfsnER8/edit

    ANDENGINE WITH ANDROID STUDIO 0.8.9

    Note: I am using the AnchorCenter brach and TortoiseGit to get all the files.

    1. Download Andengine from github using TortoiseGit: https://github.com/nicolasgramlich/AndEngine
    2. After the dowload use TortoiseGit to switch to branch GLES2-AnchorCenter
    3. Create new project in Android Studio
    4. Create new module:
    5. Select File -> New Module -> Android Library
    6. Set Application name to AndEngine
    7. Set Module Name to AndEngine
    8. Set Package Name to org.andengine
    9. Set Minimum SDK 14
    10. Target SDK 19
    11. Compile with 19
    12. Theme None
    13. Keep clicking next until module is created (no difference what you pick)
    14. Enter the folder where you have downloaded Andengine, enter src/org/andengine and copy all the files inside.
    15. Paste the copied files into your new module in your project src/java/org.andengine. After pasting everything remove tha MainActivity that was created on default
    16. Enter the folder where you have downloaded Andengine, copy AndroidManifest and paste it into your new module (src/main)
    17. Add the module to the project:
    18. Select File-> Project Structure -> app-> Dependencies
    19. Click the “+” button and pick “Module Dependency”
    20. Select from the list your AndEngine Module
    21. Check your project gradle in app folder (build.gradle) and make sure you have a line like this under dependencies - compile project(':AndEngine')

    You should now be able to use AndEngine in your project

    ANDENGINE TMX TILED MAP EXTENSION WITH ANDROID STUDIO 0.8.9

    Note: We do this the same way like with Andengine but we change a few things:

    1. Download AndengineTMX from github using TortoiseGit: https://github.com/nicolasgramlich/AndEngineTMXTiledMapExtension
    2. After the dowload use TortoiseGit to switch to branch GLES2-AnchorCenter
    3. Create new project in Android Studio
    4. Create new module:
    5. Select File -> New Module -> Android Library
    6. Set Application name to AndEngineTMXTiledMapExtension
    7. Set Module Name to AndEngineTMXTiledMapExtension
    8. Set Package Name to org.andengine.extension.tmx
    9. Set Minimum SDK 14
    10. Target SDK 19
    11. Compile with 19
    12. Theme None
    13. Keep clicking next until module is created (no difference what you pick)
    14. Enter the folder where you have downloaded AndengineTMX , enter src/org/andengine/extension/tmx and copy all the files inside.
    15. Paste the copied files into your new module in your project src/java/org.andengine.extension.tmx. After pasting everything remove tha MainActivity that was created on default
    16. Enter the folder where you have downloaded AndengineTMX, copy AndroidManifest and paste it into your new module (src/main)
    17. Add the module to the project:
    18. Select File-> Project Structure -> app-> Dependencies
    19. Click the “+” button and pick “Module Dependency”
    20. Select from the list your AndengineTMX Module
    21. Check your project gradle in app folder (build.gradle) and make sure you have a line like this under dependencies - compile project(':AndEngineTMXTiledMapExtension')

    You should now be able to use AndEngineTMXTiledMapExtension in your project.

    ANDENGINE PHYSICSBOX2D WITH ANDROID STUDIO 0.8.9

    1. Download this file - http://d-h.st/FyC
    2. Unzip the file
    3. You should have 2 jar files, copy them to your project app/libs
    4. Right click on andenginephysicsbox2dextension.jar and select “Add as library” (or something like this)
    5. Open your build.gradle in your app folder
    6. Under dependencies add compile files('lib/physicsbox2d_so_files.jar')

    You should now be able to use PhysicsBox2D in your project.

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  • 2020-12-16 01:46

    I use this techique: I set this in my settings.gradle

    include 'andengine'
    
    project(':andengine').projectDir = new File(settingsDir, '../relative/path/to/andengine')
    

    that is in the root directory of the project (I think gradle has already created it for your main project).

    In AndEngine use a build.gradle like the following for the AndEngine project

    buildscript {
        repositories {
            mavenCentral()
        }
    
        dependencies {
            classpath 'com.android.tools.build:gradle:0.7.+'
        }
    }
    
    apply plugin: 'android-library'
    
    android {
        compileSdkVersion 17
        buildToolsVersion "17.0.0"
        sourceSets {
            main {
                manifest.srcFile 'AndroidManifest.xml'
                java.srcDirs = ['src']
                resources.srcDirs = ['src']
                res.srcDirs = ['res']
                assets.srcDirs = ['assets']
            }
        }
    }
    

    and add in the dependencies of your project

    compile project(':andengine')
    

    Maybe you have to close and reopen Android Studio, but normally for me this works.

    BTW after have write the answer I see that someone has opened a pull request for a gradle build file.

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  • 2020-12-16 01:48

    As the question's answers havn't been accepted yet, and I know people are still searching for solutions to this, I found this great website with very very clear and concise instructions to import AndEngine to your Android Studio projects. Here's the link:

    http://geq-i.blogspot.com/2014/02/how-to-setup-andengine-in-android-studio.html

    All credits go to the user who created this page. I can attest to the fact that this is working perfectly. I JUST used this website after trying 10s of different ways. Only thing to note on the link is the last part:

    $ cd <project folder>/AndEngine/src/main
    $ rm -r java/org
    $ mv org java
    

    This part is copying the org folder from . to ./main/java. Best way to do this is to just drag and drop the org folder into main/java when the project has finished building once.

    Hope this helps!

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  • 2020-12-16 01:48

    Check out this tutorial on how to use andengine in android studio

    http://javaprogrammernotes.blogspot.in/2014/05/settings-up-andengine-in-android-studio.html

    Brief Summary of the Tutorial(Check out the full tutorial if you face any issue):

    Let's assume that you already have created a project and it has default structure. First create folder named third_party in the root directory of the project. Then in third_party directory create subdirectories called andengine and andenginebox2d. I assume that you already downloaded or cloned AndEngine and Box2d extension for it. Put AndEngine and AndEngineBox2d in andengine and andenginebox2d directories respectively. Create file named build.gradle in andengine directory and andenginebox2d directory. Build.gradle files is a file that tells gradle how to build your project.

    apply plugin: 'android-library'
    
    android {
    compileSdkVersion 17
    buildToolsVersion "19.0.3"
    
    defaultConfig {
        minSdkVersion 14
        targetSdkVersion 19
    }
    
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_7
        targetCompatibility JavaVersion.VERSION_1_7
    }
    
    buildTypes {
        release {
            runProguard false
            proguardFiles getDefaultProguardFile('proguard-project.txt')
        }
    }
    
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            resources.srcDirs = ['src']
            res.srcDirs = ['res']
            assets.srcDirs = ['assets']
        }
    
        instrumentTest.setRoot('tests')
    }
    }
    
    dependencies {
        compile fileTree(dir: 'libs', include: ['*.jar'])
    }
    

    Open settings.gradle that is located in your project's root directory and add two lines to it:

    include ':third_party:andengine'
    include ':third_party:andenginebox2d'
    

    Next open build.gradle which locates in app directory and add

    compile project(':third_party:andengine')
    

    The final step is to open AndroidManifest.xml in andegine and andenginebox2d directories and make them look like this:

    <!--?xml version="1.0" encoding="utf-8"?-->
    <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.andengine">
    
    <application>
    </application>
    </manifest>
    

    application block is needed because of bug in manifest merging tool. That's it! Now clean your project and press run. Everything should work just fine.

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