Swift 3 and CGContextDrawImage

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终归单人心
终归单人心 2020-12-15 18:18

I want to translate this line to the Swift 3 current syntax code but seems there are some problems:

CGContextDrawImage(context, CGRect(x:0.0,y: 0.0,width: im         


        
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  • 2020-12-15 18:48

    I have found an another very good solution for this issue which i am using currently. You just need to pass the image as an arugument to this method after capturing image using UIImagePickerController. It works well for all version of iOS and also for both portrait and landscape orientations of Camera. It checks for EXIF property of image using UIImageOrientaiton and accordind to the value of orientation, it transforms & scales the image so you will get the same return image with same orientation as your camera view orientation.

    Here i have kept maximum resolutions of 3000 so that the image quality doesn't get spoiled specially while you are using retina devices but you can change its resolution as per your requirement.

    func scaleAndRotateImage(image: UIImage, MaxResolution iIntMaxResolution: Int) -> UIImage {
            let kMaxResolution = iIntMaxResolution
            let imgRef = image.cgImage!
            let width: CGFloat = CGFloat(imgRef.width)
            let height: CGFloat = CGFloat(imgRef.height)
            var transform = CGAffineTransform.identity
            var bounds = CGRect.init(x: 0, y: 0, width: width, height: height)
    
            if Int(width) > kMaxResolution || Int(height) > kMaxResolution {
                let ratio: CGFloat = width / height
                if ratio > 1 {
                    bounds.size.width = CGFloat(kMaxResolution)
                    bounds.size.height = bounds.size.width / ratio
                }
                else {
                    bounds.size.height = CGFloat(kMaxResolution)
                    bounds.size.width = bounds.size.height * ratio
                }
            }
            let scaleRatio: CGFloat = bounds.size.width / width
            let imageSize = CGSize.init(width: CGFloat(imgRef.width), height: CGFloat(imgRef.height))
    
            var boundHeight: CGFloat
            let orient = image.imageOrientation
            // The output below is limited by 1 KB.
            // Please Sign Up (Free!) to remove this limitation.
    
            switch orient {
            case .up:
                //EXIF = 1
                transform = CGAffineTransform.identity
            case .upMirrored:
                //EXIF = 2
                transform = CGAffineTransform.init(translationX: imageSize.width, y: 0.0)
                transform = transform.scaledBy(x: -1.0, y: 1.0)
    
            case .down:
                //EXIF = 3
                transform = CGAffineTransform.init(translationX: imageSize.width, y: imageSize.height)
                transform = transform.rotated(by: CGFloat(Double.pi / 2))
    
            case .downMirrored:
                //EXIF = 4
                transform = CGAffineTransform.init(translationX: 0.0, y: imageSize.height)
                transform = transform.scaledBy(x: 1.0, y: -1.0)
            case .leftMirrored:
                //EXIF = 5
                boundHeight = bounds.size.height
                bounds.size.height = bounds.size.width
                bounds.size.width = boundHeight
                transform = CGAffineTransform.init(translationX: imageSize.height, y: imageSize.width)
    
                transform = transform.scaledBy(x: -1.0, y: 1.0)
                transform = transform.rotated(by: CGFloat(Double.pi / 2) / 2.0)
                break
    
            default: print("Error in processing image")
            }
    
            UIGraphicsBeginImageContext(bounds.size)
            let context = UIGraphicsGetCurrentContext()
            if orient == .right || orient == .left {
                context?.scaleBy(x: -scaleRatio, y: scaleRatio)
                context?.translateBy(x: -height, y: 0)
            }
            else {
                context?.scaleBy(x: scaleRatio, y: -scaleRatio)
                context?.translateBy(x: 0, y: -height)
            }
            context?.concatenate(transform)
            context?.draw(imgRef, in: CGRect.init(x: 0, y: 0, width: width, height: height))
            let imageCopy = UIGraphicsGetImageFromCurrentImageContext()
            UIGraphicsEndImageContext()
            return imageCopy!
        }
    
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  • 2020-12-15 18:54

    You need to call it as if it's an instance method of CGContext:

    context.draw(image!.cgImage!, in: CGRect(x: 0.0,y: 0.0,width: image!.size.width,height: image!.size.height))
    

    Check the latest reference of CGContext.

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