Is it possible to override operator use in Objective-C?
For example
myClassInstance + myClassInstance
calls a custom function to ad
First, operator overloading is evil. Second, C doesn't have operator overloading, and Objective-C is a proper superset of C, which only adds a handful of keywords and a messaging syntax.
That being said, if you're using Apple's development environment, you can use Objective-C++ instead of Objective-C, which gives you access to all of C++'s mistakes and misfeatures, including operator overloading. The simplest way to use Objective-C++ is just to change the extension on your implementation files from ".m" to ".mm"
You can do this now in Swift, a successor to objC. And since Objective-C and Swift are made to work together This could be interesting for you.
No, Objective-C does not support operator overloading.
Operator overloading is not a feature of Objective-C. If two instances of your classes can be added together, provide a method and allow them to be added using that method:
Thing *result = [thingOne thingByAddingThing:thingTwo];
Or, if your class is mutable:
[thingOne addThing:thingTwo];
You may want to support subscripting for your object. Subscripting is not operator overloading, but it can be handy for a collection object. NSArray and NSDictionary both support subscripting. For example:
NSMutableArray *a = [NSMutableArray new];
a[0] = @"Hello";
The way to support index subscripting is to implement the following:
-(id)objectAtIndexedSubscript:(NSUInteger)idx;
-(void)setObject:(id)newObject atIndexedSubscript:(NSUInteger)idx];
I know this is an old question but I just wanted to leave this answer here for anybody in the future that might want to know if this is a possibility.
The answer is YES!
You'll have to use a variant of Objective-C called Objective-C++. As an example, say you created a new Objective-C command-line tool project. In order to allow C++ functionality, you'll need to rename "main.m" to "main.mm". Afterwards, you can mix C++ code in with your Objective-C code in the same file. There are some limitations, but I've tested operator overloading and it seems to work perfectly fine with Objective-C objects as far as I can tell. I've included sample source code to give you an idea of how to do it:
//main.mm
#import <Foundation/Foundation.h>
#include <iostream>
#include <string>
std::ostream &operator<<(std::ostream &os, NSString *s) {
os << [s UTF8String];
return os;
}
int main(int argc, const char * argv[]) {
@autoreleasepool {
NSString *str = @"I'm an NSString!";
std::cout << str << std::endl;
}
return 0;
}
Here's my output after building and running this code:
I'm an NSString! Program ended with exit code: 0
Hopefully this will be of help to somebody!